This tattered skeletal creature is humanoid in shape and devilish in appearance, like a monster from a nightmare.
Str 15, Dex 18, Con 17, Int 16, Wis 13, Cha 20
Dream eaters drain energy from dreaming mortals. When a victim is grappled, a dream eater can bestow 1 negative level. This caress also has the effect of suggestion (DC 19; Cha-based), directing the victim to commit another sin offered by the dream eater. A DC 19 Fortitude save (Cha-based) is required to remove a negative level bestowed by this effect.
The dream eater secretes an oily chemical that nearly every other creature finds intoxicating. All living creatures within 30 ft. must succeed on a DC 17 Fortitude save (Con-based) or be shaken for 2d6 rounds. Creatures that successfully save cannot be affected by the same creature’s lotus scent for 24 hours. Delay poison or neutralize poison removes the effect from the shaken creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Creatures with the lotus scent ability are immune to its effects.
As a standard action 1/day, the dream eater can make those around it enter waking dreams. All creatures within 20 ft. of the dream eater begin dreaming unless they make a DC 19 Will save (Cha-based). Dreaming creatures are confused for 6 rounds.
Organization solitary, pair, or troupe (3–12)
The natural form of dream eaters is mostly human in appearance although they have vestigial skeletal wings with a few feathers, small horns, sharp teeth and cloven hooves in place of feet. However, they are usually met as attractive members of a humanoid race.
Dream eaters are dedicated to the sins of lust, gluttony, and greed, and they make their lairs in places where they can ply their trade, such as places where gambling, food, and other pleasures are readily available. Sometimes dream eaters work together to create such a place, especially near large towns or cities where they can attract a large clientele. A few might even band together to create a traveling shows, offering all their usual fare in addition to the curiosity and fantasy customary to a traveling show.
They lure people into their lairs, enticing them with promises of fulfilled desires for pleasure or wealth. Of course, as with all such things, the dream eaters make sure that the odds are stacked in the house’s favor, and in time, their victims are left with nothing. Worse than the loss of physical treasures, though, the dream eaters feed on their victims’ emotions until they are stripped of all their hopes and aspirations, leaving them helpless thralls willing to sell their souls for their next chance to enter the dream promised by the dream eater. A fee the creature is happy to charge.
When confronted about their deeds, dream eaters are dangerous opponents—not because they are particularly skilled in combat but, rather, because of the toll they take on their opponents. They are masters of misdirection. Using their innate abilities, they are able to drive enemies into a dream state, and they use the resulting confusion to make their escape while the enemy destroys themselves.