Spell-Like Abilities (CL 14th; concentration +14)
Tactics Dlurgravens fighting lone prey prefer to make several quick strikes with Flyby Attack, keeping itself out of melee range for as long as possible until its poison takes effect. When fighting multiple foes they use a similar tactic, using their stunning stare ability to disable one opponent and give it time to concentrate on others.
Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10
Base Atk +5; CMB +10; CMD 23
Feats Flyby Attack, Power Attack, Toughness
Skills Acrobatics +11, Fly +11, Intimidate +8, Knowledge (planes) +8, Perception +10 (+14 in twilight/darkness), Stealth +7 (+15 in twilight or darker environments) Racial Dlurgravens receive a +4 racial bonus to Perception checks in twilight or darker environments.
Languages Abyssal or Infernal
A dlurgraven can avoid even magical and unusual attacks with great agility. If it makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it instead takes no damage.
A dlurgraven may cast plane shift once per day as a full-round action. It may carry a single passenger of up to Medium-size. It is otherwise similar to the spell of the same name. The save DC is Charisma based.
The dlurgraven’s bite is poisonous.
Environment any land
Organization solitary or nest (2-5)
Dlurgravens are fiendish giant black birds that serve the armies of the lower planes as couriers and steeds. They prefer to hunt for prey but are comfortable eating carrion.
A typical dlurgraven stands about 10 feet tall, with a wingspan of up to 20 feet, and resembles a muscular raven with baleful red eyes.
Converted by: John Reyst