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Div, Pairaka

Blue-skinned and draped in revealing attire, this humanoid fiend has a sultry gaze suggesting all manner of debased pleasures.

Pairaka CR 7

XP 3,200
NE Medium outsider (div, evil, extraplanar, shapechanger)
Init +9; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +16

DEFENSE

AC 23, touch 15, flat-footed 18 (+5 Dex, +8 natural)
hp 76 (9d10+27)
Fort +6, Ref +11, Will +10
DR 10/cold iron or good; Immune fire, poison, disease; Resist acid 10, electricity 10; SR 22

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee 2 claws +14 (1d6+3 plus disease)
Spell-Like Abilities (CL 12th; concentration +19)

Constantdetect good, detect magic
At willcharm monster (DC 20), dimension door (self plus 50 lbs. of objects only), misdirection (DC 19)
1/dayinsect plague, summon (level 3, 1d4 dorus 50%)

STATISTICS

Str 17, Dex 20, Con 16, Int 14, Wis 18, Cha 24
Base Atk +9; CMB +12; CMD 27
Feats Deceitful, Flyby Attack, Hover, Improved Initiative, Weapon Finesse
Skills Bluff +20, Diplomacy +18, Disguise +18, Fly +16, Intimidate +16, Knowledge (local) +13, Knowledge (planes) +13, Perception +16, Sense Motive +13, Stealth +17
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ change shape (any Small or Medium animal or humanoid; polymorph)

SPECIAL ABILITIES

Disease (Su)

A pairaka carries two diseases. Its claws infect targets with bubonic plague, and any willing contact with its skin (such as through caressing, grappling, or more) exposes victims to the shakes.

Bubonic Plague: Claw—injury; save Fort DC 17; onset 1 day; frequency 1/day; effect 1d4 Str damage, 1 Cha damage, and target is fatigued; cure 2 consecutive saves.

Shakes: Contact; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d8 Dex damage; cure 2 consecutive saves.

Lustful Dreams (Su)

Pairakas can torment sleeping creatures. While an intelligent creature sleeps, a pairaka can slip into the target’s mind and twist its dreams to lusty nocturnal visions. The victim must be asleep for the pairaka to use this ability and the pairaka must be within 100 feet. If the victim fails a DC 21 Will save, it experiences vivid hallucinations of a lurid nature that leave it breathless and fatigued upon waking. The victim, even a depraved soul, rarely considers the sexual nature of these dreams enjoyable, as the images exploit any number of taboos the pairaka suspects its victim might harbor. The save DC is Charisma-based. Creatures that do not sleep or dream are immune to this effect.

ECOLOGY

Environment any (Abaddon)
Organization solitary
Treasure standard

A sensual pairing of seduction and destruction, pairakas embody the corruptive nature of unbridled lust. Pairakas spend little time in their true form while on the Material Plane, choosing to cloak themselves instead in alluring forms to seduce potential victims, ruin relationships, and foment obsession. In its true form, a pairaka’s body is a foul landscape of blazing rashes, oozing pustules, and taut blisters suggestive of the corruptions it harbors, bodily and spiritually.

Pairakas pride themselves on perversion. They love nothing more than turning lovers against one another or destroying the bonds of friendship. Pairakas feed off this slow torment and savor each broken heart or disappointment. They use lust and sexuality as their primary tools, wielding taboos and carnal appetites to sever once-friendly relationships. Pairakas also use their seduction to spread disease, charming victims into physical contact.

Just as all other divs suffer a weakness, pairakas cannot stand the color red. They never wear the color or enter a place that is painted red, and they always attack creatures that are garbed in clothes of a crimson hue first.

Pairakas stand 6 feet tall and weigh around 150 pounds. Their skin color varies widely between individuals.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.