Div, Ghawwas

Bristling with spiny ridges, coral horns, and needle-sharp teeth, this menacing biped seems to have emerged from some poisoned sea.

Ghawwas CR 10

XP 9,600
NE Large outsider (aquatic, div, evil, extraplanar)
Init +6; Senses darkvision 60 ft., detect good, detect magic, see in darkness; Perception +19

DEFENSE

AC 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, -1 size)
hp 161 (14d10+84)
Fort +10, Ref +13, Will +11
Defensive Abilities rough hide; DR 10/cold iron and good; Immune fire, poison; Resist acid 10, electricity 10; SR 21

OFFENSE

Speed 30 ft., swim 80 ft.
Melee bite +22 (1d8+7/19-20), 2 claws +20 (1d6+7), sting +20 (1d6+7 plus poison) or spear +20/+15/+10 (2d6+7/x3 plus poison)
Ranged spear +15 (2d6+7/x3 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks boiling sea
Spell-Like Abilities (CL 12th; concentration +14)

Constantdetect good, detect magic
At willcontrol water, curse water, deeper darkness, dimension door
3/dayhallucinatory terrain (DC 16), stinking cloud (DC 15), summon (level 6, 1 pairaka 60%), quench (DC 15)

STATISTICS

Str 24, Dex 15, Con 23, Int 12, Wis 15, Cha 14
Base Atk +14; CMB +22; CMD 34
Feats Combat Reflexes, Greater Weapon Focus (bite), Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Skills Bluff +19, Knowledge (geography and planes) +18, Perception +19, Stealth +15, Survival +19, Swim +32
Languages Abyssal, Aquan, Celestial, Infernal; telepathy 100 ft.
SQ amphibious

SPECIAL ABILITIES

Boiling Sea (Su)

As a standard action, a ghawwas can cause the waters around it to boil. Any creature within 50 feet of the ghawwas, within the same body of water, and at least half submerged takes 6d6 points of heat damage (DC 22 Fortitude save for half). The save DC is Constitution-based.

Poison (Ex)

Sting—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

Rough Hide (Ex)

Ghawwas have rough hides studded with jagged barbs and spiny protrusions. Any creature striking a ghawwas with a natural weapon or an unarmed strike takes 1d6 points of slashing and piercing damage.

ECOLOGY

Environment any (Abaddon)
Organization solitary
Treasure standard

Full of poison and treachery, ghawwas foul the seas and seek to bring ruin to those who dwell there. Ghawwas resemble a mixture of hulking humanoid, prehistoric fish, and poisonous bottom-feeder. While most ghawwas live in salt water, they sometimes teleport to oases to defile them or suck them dry. Although they see all mortals as enemies, ghawwas bear a particular grudge against peaceable, water-breathing creatures such as merfolk and locathah.

All ghawwas find the tolling of bells insufferable, the sound filling them with rage and driving them to seek out the source and destroy either the bell or those ringing it. The typical ghawwas stands 12 feet tall and weighs close to 1,200 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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