Devil, Tormentor (Tormentor of Souls; 3pp)

This reddish-gray scaled humanoid stands taller than a human. Its hands are clawed and its feet cloven. Oversized fangs jut from its upper jaw and drip foul-smelling saliva. Small horns protrude from just above its eyes, curving backwards. Its head and body are hairless and a small curving tail trails behind it. It wields a battleaxe and carries a wickedly-barbed net slung across its back.

Tormentor of Souls (Tormentor Devil) CR 7

XP 3,200
LE Medium outsider (devil, evil, extraplanar, lawful)
Init +8; Senses darkvision 60 ft., detect thoughts, see in darkness; Perception +15

DEFENSE

AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 76 (8d10+32); regeneration 5 (good, silver)
Fort +6, Ref +10, Will +8
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 18

OFFENSE

Speed 30 ft.
Melee +1 ghost touch battleaxe +13/+8 (1d8+5/x3) or 2 claws +12 (1d8+4)
Ranged soulcatcher net +12 (1d6 plus grapple)
Special Attacks ghost touch
Spell-Like Abilities (CL 12th)

Constantdetect thoughts (DC 14)
At willdimensional anchor, doom (DC 13), greater teleport (self plus 50 pounds of objects only), scorching ray
1/dayorder’s wrath (DC 16)

TACTICS

Tormentor devils attack using their battleaxes and nets. They hunt in packs when tracking souls and are rarely encountered alone. If leading a pack of hell hounds, tormentors let the hell hounds attack first while they stay at range and attack with their nets.

STATISTICS

Str 18, Dex 18, Con 18, Int 14, Wis 14, Cha 15
Base Atk +8; CMB +12; CMD 26
Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Bluff)
Skills Bluff +16, Diplomacy +13, Escape Artist +15, Intimidate +13, Knowledge (planes) +13, Perception +15, Sense Motive +15, Survival +13 (+17 tracking); Racial Modifiers +4 Survival when tracking
Languages Abyssal, Common, Infernal; telepathy 100 ft.
SQ soul track
Gear +1 ghost touch battleaxe, soulcatcher net

SPECIAL ABILITIES

Ghost Touch (Ex)

A tormentor devil deals damage normally with its claws against incorporeal creatures.

Soul Track (Su)

A tormentor devil can track the soul of any creature that enters any of the planes of Hell. Tracking a soul has a base DC of 20 and follows the rules for tracking. A tormentor devil must be on the same plane as the soul it is tracking.

Soulcatcher Net

A tormentor devil’s net looks like a normal net and follows the rules for net attacks. The net has 20 hit points; the Escape Artist check to get free is DC 30; the net can be broken with a successful DC 30 Strength check. The net can entrap incorporeal creatures.

The net has many small razor-sharp barbs lining it. These barbs deal 1d6 points of damage each round to any creature caught in the net, including incorporeal creatures. (The incorporeal creature’s 50% chance to avoid damage from a corporeal source does not apply to this attack.)

ECOLOGY

Environment any (Hell)
Organization pack (2–5) or troupe (pack plus 1–4 hell hounds)
Treasure none

Tormentors of Souls, known as tormentor devils, make their way across the uppermost plane of Hell searching for souls that have entered the realms of evil. Various arch-devils and dukes employ tormentor devils to capture and return souls to them for their devilish uses. Tormentors often employ hell hounds when pursuing renegade or runaway souls.

Tormentors stand 7 feet tall and weigh about 400 pounds.

Section 15: Copyright Notice

Tormentor from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Clark Peterson and Scott Greene.

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