This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.
AC 35, touch 16, flat-footed 28 (+6 Dex, +1 dodge, +19 natural, -1 size)
Speed 40 ft., fly 60 ft. (perfect)
Str 30, Dex 23, Con 35, Int 22, Wis 23, Cha 26
A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.
1 permanent negative level, 30 ft., Fort DC 27 negates. Creatures slain by these negative levels become juju zombies (see page 291) under the vrolikai’s control. The save DC is Charisma-based. This is a gaze attack.
A creature stung by a vrolikai’s tail must make a DC 27 Will save to resist taking 1d6 points of Charisma drain and becoming confused for 1d4 rounds. On a successful save, the victim is instead staggered for 1d4 rounds as strange visions assault its mind. This is a mindaffecting effect. The save DC is Charisma-based.
A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.
This demon seems to be missing its 4 additional class skills determined by the creature’s theme. This may not be crucial, but if desired, we suggest picking 4 of the following skills and adding 3 to the final modifier for each: Acrobatics, Intimidate, Knowledge (arcana), Spellcraft, Survival, Use Magic Device.
Environment any (the Abyss)
A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to demon lords in need of an agent in a distant realm.