This reptilian monstrosity is larger than a bull elephant. With the lower body of a spine-backed quadrupedal dinosaur, complete with spiked tail, the demonic creature has the upper body of a muscular humanoid. Its powerful arms wield an immense ranseur while tremendous draconic wings unfurl from its back. The creature’s head—part dragon, part saurian, part demon—is a nightmare of horns and fangs and cruel, glowing eyes.
AC 35, touch 14, flat-footed 33 (+8 armor, +4 deflection, +2 Dex, +13 natural, –2 size)
hp 297 (18d10+198)
Fort +22, Ref +8, Will +18
DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 29
Speed 40 ft. (60 ft. without armor), fly 60 ft. (average)
Melee +1 unholy ranseur +28/+23/+18/+13 (3d6+17/×3) or bite +27 (3d6+11 plus smoking wound), 2 claws +27 (1d8+11), tail slap +27 (2d8+16 plus stun)
Space 15 ft.; Reach 15 ft.; 30 ft. with ranseur
Special Attacks breath weapon, trample (1d8+16, DC 30)
Spell-Like Abilities (CL 18th; concentration +24)
Constant—true seeing, unholy aura (DC 24)
At will—enervation, greater teleport (self plus 50 lbs. of objects only), telekinesis (DC 21)
3/day—blasphemy (DC 23), quickened enervation, power word stun (DC 24)
1/day—earthquake, summon (level 6, 1 marilith, 40%, or 1d3 nalfeshnees, 60%)
Str 32, Dex 14, Con 33, Int 18, Wis 21, Cha 23
Base Atk +18; CMB +31; CMD 47 (51 vs. trip)
Feats Awesome Blow, Greater Vital Strike, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike
Skills Bluff +27, Fly +16, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +34, Sense Motive +26, Spellcraft +25, Stealth +20, Swim +26; Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Once every 1d4 rounds, a vavakia can breathe out a 60-foot cone of green fire that seems to writhe and coil with the tortured shapes of a thousand screaming ghosts. This green fire is akin to vomiting up the countless souls the vavakia has consumed, and these souls consume flesh as surely as they consume sanity. A creature struck by this breath weapon takes 20d6 points of damage (DC 30 Reflex half )—this damage manifests as blackened, melted flesh and skin but is treated as raw profane power. Evil creatures take half damage from the breath weapon, but good creatures who take any damage from a vavakia’s breath weapon are automatically staggered for 1 round by the hideous sensation. In addition, any living creature that takes damage from a vavakia’s breath weapon must also make a DC 30 Fortitude save to avoid suffering 1d8 points of Wisdom drain as her sanity slips away into madness. Immediately after the vavakia expels this green “soulfire,” the wailing flames flow in reverse back into the demon’s gullet through its open maw. This heals the vavakia 1d8 points of damage for each creature that was damaged by its breath weapon. The Wisdom drain element of this breath weapon is a mind-affecting effect. The save DC is Constitution-based.
The wounds caused by a vavakia’s fangs result in tremendous and eerie wounds. Rather than blood, wisps of green smoke constantly weep from a vavakia’s bite wound—a grim manifestation of the demon’s effect on a mortal soul. Each time a vavakia bites a creature, it bestows two negative levels—the wounds continue to smoke as long as the victim suffers those negative levels. The smoking wounds cause the victim to become sickened because of the hideous sensation and rank smell of the vapors. An effect that removes this sickened condition only temporarily causes the wounds to stop smoking—they begin smoking again in 1d6 rounds and persist as long as the victim suffers from the associated negative levels. Nonliving creatures bitten by a vavakia are immune to its energy-draining bite and do not exhibit smoking wounds. The Fortitude save to remove these negative levels is DC 25. The save DC is Charisma-based.
A creature struck by a vavakia’s tail slap must make a DC 30 Fortitude save or be stunned for 1 round. On a critical hit, the stun effect lasts for 1d4 rounds on a failed save, and 1 round on a successful save. The save DC is Constitution-based.
Vavakias are immense demons of great power. Saurian in shape, appetite, and destructive power, they are most often encountered on the Material Plane not as demons conjured by spellcasters to serve, but as violent invaders come to the world through tears in reality or portals to the deeper rifts. On the Material Plane, a single vavakia is a formidable presence, for the strange demons are driven to feed on living souls and spread destruction—roles they were built to excel at.
A vavakia demon measures 30 feet in length and stands 15 feet tall, weighing in at 6,000 pounds.
Vavakias form on the Abyss from particularly cruel mortal souls who, in life, practiced the vile act of extracting, enslaving, and even consuming other souls. When such a sinful creature arrives on the Abyss, it brings with it partially absorbed fragments of souls from its victims, resulting in a horrific transformation into one of the Abyss’s most dangerous forms of demonic life.
Although they were originally created to serve as powerful, living weapons of war, vavakias have long since established their own presence on the Abyss as warlords and conquerors. While some pledge their service to powerful demon lords, most vavakias rule small empires of their own in the Abyss, typically in remote corners infested with swamps, jungles, and other primeval terrains.
Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2. Copyright 2010, Paizo Publishing, LLC; Author: James Jacobs.