Demon, Vavakia

This reptilian demon has a quadrupedal dinosaur’s lower body, a vaguely humanoid upper torso, and a draconic saurian head.

Vavakia CR 18

XP 153,600
CE Huge outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., true seeing; Perception +34
Aura frightful presence (60 ft., DC 25), unholy aura

DEFENSE

AC 35, touch 14, flat-footed 33 (+8 armor, +4 deflection, +2 Dex, +13 natural, –2 size)
hp 297 (18d10+198)
Fort +26, Ref +12, Will +22
DR 15/cold iron and good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 29

OFFENSE

Speed 45 ft., fly 60 ft. (average)
Melee +1 unholy ranseur +28/+23/+18/+13 (3d6+17/×3) or bite +27 (3d6+11 plus smoking wound), 2 claws +27 (1d8+11), tail slap +22 (2d8+5 plus stun)
Space 15 ft.; Reach 15 ft. (30 ft. with ranseur)
Special Attacks breath weapon, trample (4d8+16, DC 30)
Spell-Like Abilities (CL 18th; concentration +24)

Constanttrue seeing, unholy aura (DC 24)
At willenervation, greater teleport (self plus worn armor plus 50 additional lbs. of objects only), telekinesis (DC 21)
3/dayblasphemy (DC 23), quickened enervation, power word stun (DC 24)
1/dayearthquake, summon (level 6, 1 marilith 40% or 1d3 nalfeshnees 60%)

STATISTICS

Str 32, Dex 14, Con 33, Int 18, Wis 21, Cha 23
Base Atk +18; CMB +31 (+33 bull rush); CMD 47 (49 vs. bull rush)
Feats Awesome Blow, Greater Vital Strike, Improved Bull Rush, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike
Skills Bluff +27, Fly +16, Intimidate +27, Knowledge (arcana, planes) +25, Perception +34, Sense Motive +26, Spellcraft +25, Stealth +20, Swim +26; Racial Modifiers +8 Perception, +8 Stealth
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Breath Weapon (Su)

Once every 1d4 rounds, a vavakia can breathe out a 60-foot cone of green fire that seems to writhe and coil with the tortured shapes of a thousand screaming ghosts. This green fire comprises countless souls the vavakia has consumed, and these vomited souls consume flesh as surely as they consume sanity. A creature struck by this breath weapon takes 20d6 points of damage (Reflex DC 30 half) as the raw profane power blackens and melts its flesh and skin. Evil creatures take half damage from the breath weapon, but good creatures that take any damage from a vavakia’s breath weapon are automatically staggered for 1 round by the excruciating sensation. In addition, any living creature that takes damage from a vavakia’s breath weapon must also succeed at a DC 30 Fortitude save or take 1d8 points of Wisdom drain as its sanity slips away into madness.

Immediately after the vavakia expels this green soulfire, the wailing flames flow in reverse into the demon’s gullet through its open maw. This restores 1d8 hit points to the vavakia for each creature that was damaged by its breath weapon.

The Wisdom drain element of this breath weapon is a mind-affecting effect. The save DC is Constitution-based.

Smoking Wound (Su)

The wounds caused by a vavakia’s fangs result in terrible, eerie wounds that constantly weep wisps of green smoke rather than blood, a grim manifestation of the demon’s effect on a mortal soul. Each time a vavakia bites a creature, it inflicts 2 negative levels. The wounds continue to smoke as long as the victim suffers those negative levels, causing the victim to become sickened from the hideous sensation and rank smell of the vapors. An effect that removes this sickened condition without restoring the negative levels only temporarily causes the wounds to stop smoking—they begin smoking again in 1d6 rounds. Nonliving creatures bitten by a vavakia are immune to its energy-draining bite and do not exhibit smoking wounds. The Fortitude save to remove these negative levels is DC 25. The save DC is Charisma-based.

Stun (Ex)

A creature struck by a vavakia’s tail slap must succeed at a DC 30 Fortitude save or be stunned for 1 round.

On a critical hit, the stun effect lasts for 1d4 rounds on a failed save and 1 round on a successful save. The save DC is Constitution-based.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or warband (1 vavakia plus 2–4 hezrous and 2–8 vrocks)
Treasure standard (+2 breastplate, +1 unholy ranseur, other treasure)

Vavakias are immense demons of great power. Saurian in shape, appetite, and destructive power, they are most often encountered on the Material Plane, though not as demons conjured by spellcasters to serve, but rather as violent invaders come to the world through tears in reality or portals to the deeper rifts. On the Material Plane, a single vavakia is a formidable presence, for the strange demon is driven to feed on living souls and spread destruction—roles at which it excels.

A vavakia demon measures 30 feet in length and stands 15 feet tall, weighing in at 6,000 pounds. Vavakias form on the Abyss from particularly cruel mortal souls who, in life, practiced the vile act of extracting, enslaving, and even consuming other souls. When such a sinful creature arrives on the Abyss, it brings with it partially absorbed fragments of souls from its victims, which it incorporates during its horrific transformation into one of the Abyss’s most dangerous forms of demonic life.

Though originally created to serve as living weapons of war, the vavakias have long since established their own presence as Abyssal warlords and conquerors. While some pledge their service to powerful demon lords, most vavakias rule small empires of their own in the Abyss, typically in remote corners infested with jungles, swamps, and other primeval terrains.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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