The eight spider eyes of this pale, towering humanoid glisten hungrily, and its mouth contains dozens of sharp teeth. It carries a barbed spear with a long, clinking chain attached to its end.
Painajai CR 14
Speed 40 ft., climb 40 ft.
Melee +1 cold iron spear +23/+18/+13 (2d6+13/19–20/×3), bite +16 (1d8+4) or bite +21 (1d8+12)
Ranged +1 cold iron spear +18 (2d6+9/19–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks chain-spear
Psychic Magic (CL 14th; concentration +18)
25 PE—cognitive block (3 PE, DC 17), confusion (4 PE, DC 18), fear (4 PE, DC 18), greater oneiric horror (4 PE, DC 18), hungry pit (5 PE, DC 19), mental barrier II (3 PE), mirage arcana (5 PE, DC 19), nightmare (5 PE, DC 19), phantasmal killer (4 PE, DC 18), synaptic pulse (3 PE, DC 17)
Spell-Like Abilities (CL 14th; concentration +18)
Str 27, Dex 16, Con 29, Int 18, Wis 18, Cha 19
Base Atk +14; CMB +23; CMD 36
Feats Combat Reflexes, Improved Critical (spear), Improved Initiative, Improved Vital Strike, Iron Will, Vital Strike, Weapon Focus (spear)
Skills Acrobatics +20 (+24 when jumping), Bluff +21, Climb +33, Intimidate +21, Knowledge (local) +18, Knowledge (nature) +18, Knowledge (planes) +21, Perception +21, Stealth +16, Survival +21
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
A painajai can hurl its spear at a target within 50 feet with no range penalty. If the attack hits, the painajai can immediately yank the chain to attempt a reposition or trip combat maneuver check against the target. The painajai is considered to have the Improved Reposition and Improved Trip feats when performing these maneuvers with its spear only. A reposition combat maneuver performed in this way can only move the target closer to the painajai. The painajai can recover its spear as a swift action.
A painajai can travel between the Abyss and the Dimension of Dreams at will, as per dream travel, except that it cannot enter any other planes or take other creatures with it.