This creature looks like a cross between a giant red-banded wasp and a grotesque olive-skinned humanoid. It has the body of a giant wasp, complete with stinger and wings. The creature possesses two human-like arms that end in wicked claws. Its human-like head sports a mouth filled with fangs and two small horns that jut from its head.
Wasp Demon (Mezzalorn) CR 11
At will—chaos hammer (DC 17), greater teleport (self plus 50 pounds of objects only)
3/day—blasphemy (DC 20), unholy blight (DC 17)
1/day—word of chaos (DC 20), summon (level 4, 4d10 dretches, 1d4 babaus, 1 mezzalorn 35%)
Mezzalorn tactics are simple and straightforward: fly into battle, sting a foe repeatedly until it dies. Often a mezzalorn grabs a foe, flies upward away from the opponent’s allies, and stings its grappled victim until it dies, dropping the carcass without thought or care before wading back into the battle. Mezzalorn’s hate stirge demons and fly demons and attack them on sight.
Str 18, Dex 21, Con 23, Int 13, Wis 16, Cha 16
Base Atk +12; CMB +17 (+21 grapple); CMD 32 (36 vs. trip)
Feats Ability Focus (poison), Blind-Fight, Cleave, Lightning Reflexes, Power Attack, Weapon Finesse
Skills Bluff +17, Escape Artist +20, Fly +11, Intimidate +18, Knowledge (planes) +16, Perception +18, Stealth +16, Survival +18
Languages Abyssal, Common; telepathy 100 ft.
When reduced to half or less of its normal hit points, a mezzalorn releases a pheromone that heightens the aggression of all other mezzalorns within a 50-foot radius. Affected mezzalorns gain a +2 morale bonus on attack and damage rolls for the rest of the encounter.
Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 2 consecutive saves. The save DC is Constitution-based and includes a +2 bonus from the mezzalorn’s Ability Focus feat.
Environment any (Abyss)
Organization solitary, cluster (2–4), or nest (5–10)
Mezzalorns (or wasp demons as they are called by otherworlders) are demonic entities akin to the fly or stirge demons. They spend most of their time flying high above the Abyssal planes scouring the lands for food or patrolling a demon lord’s domain if they are in the service of such a demon. When serving under a demon lord or one of his generals, mezzalorns are often utilized as shock troops or first-assault troops in war.
Mezzalorns are thoroughly evil and despise all non-demons, attacking them on sight. Slain creatures are carried back to their lair and distributed among the inhabitants of the nest. Among demonkind they despise stirge demons with an unbridled hatred and always attack them on sight, fighting to the death when battling them. Slain stirge demons are not eaten by wasp demons (they dislike their smell, and as such dislike their taste even more), but are completely and utterly destroyed, their bodies being torn to pieces or injected with so much venom as to liquefy their internals.
A mezzalorn makes its lair in rocky outcroppings or in underground burrows and tunnels on the various abyssal planes. They generally avoid the less hospitable planes composed of acids, oozes, slimes, waters, or vapors as they require a solid surface on which to build their nests. A nest is composed of just about anything a mezzalorn can find and carry: bones, debris, refuse, weapons, and so on.
A mezzalorn stands as tall as a human and is about 10 feet long. Its body is dark with red bands and ends in a golden stinger. Its legs resemble those of a giant wasp and are covered in fine hairs and bristles. Its human-like visage is copper and sports matted dark hair. Its horns are black.
Mezzalorn Demon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.