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    Demon, Hatethrall

    This creature appears to be a human skull with pointed teeth engulfed in flames.

    Hatethrall Demon CR 6

    XP 2,400
    CE Tiny outsider (chaotic, demon, evil extraplanar)
    Init +9; Senses darkvision 60 ft.; Perception +3

     DEFENSE

    AC 19, touch 17, flat-footed 14 (+5 Dex, +2 natural, +2 size)
    hp 74 (8d10 +32)
    Fort +6, Ref +11, Will +9
    DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 17

     OFFENSE

    Speed fly 60 ft. (perfect)
    Melee bite +9 (1d4-1)
    Ranged ray of fire +15 touch (3d6 fire)
    Space 2-1/2 ft.; Reach 0 ft.
    Spell-like Abilities (CL 8th)

    At willdarkness, doom (DC 15), teleport (self plus 50 lbs. of objects only)

    1/daycharm monster (DC 18), planeshift (self plus 50 lbs. of objects only), summon (level 4, hatethrall 45%)

     STATISTICS

    Str 9, Dex 21, Con 19, Int 11, Wis 16, Cha 18
    Base Atk +8; CMB +11; CMD 20 (cannot be tripped)
    Feats Hover, Improved Initiative, Skill Focus (Bluff), Vital Strike
    Skills Bluff +18, Diplomacy +15, Knowledge (local) +11, Knowledge (planes) +11, Fly +33, Sense Motive +14; Racial Modifiers +5 Fly
    Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft

     SPECIAL ABILITIES

    Ray of Fire (Su)

    The flames engulfing a hatethrall can be concentrated and shot as a ray at any creature within 100 ft. A hatethrall can do this as a standard action once every 2 rounds.