Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Demons‎ > ‎

Demon, Hatethrall

This creature appears to be a human skull with pointed teeth engulfed in flames.

Hatethrall Demon CR 6

XP 2,400
CE Tiny outsider (chaotic, demon, evil extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +3

 DEFENSE

AC 19, touch 17, flat-footed 14 (+5 Dex, +2 natural, +2 size)
hp 74 (8d10 +32)
Fort +6, Ref +11, Will +9
DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 17

 OFFENSE

Speed fly 60 ft. (perfect)
Melee bite +9 (1d4-1)
Ranged ray of fire +15 touch (3d6 fire)
Space 2-1/2 ft.; Reach 0 ft.
Spell-like Abilities (CL 8th)

At willdarkness, doom (DC 15), teleport (self plus 50 lbs. of objects only)

1/daycharm monster (DC 18), planeshift (self plus 50 lbs. of objects only), summon (level 4, hatethrall 45%)

 STATISTICS

Str 9, Dex 21, Con 19, Int 11, Wis 16, Cha 18
Base Atk +8; CMB +11; CMD 20 (cannot be tripped)
Feats Hover, Improved Initiative, Skill Focus (Bluff), Vital Strike
Skills Bluff +18, Diplomacy +15, Knowledge (local) +11, Knowledge (planes) +11, Fly +33, Sense Motive +14; Racial Modifiers +5 Fly
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft

 SPECIAL ABILITIES

Ray of Fire (Su)

The flames engulfing a hatethrall can be concentrated and shot as a ray at any creature within 100 ft. A hatethrall can do this as a standard action once every 2 rounds.