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Demon, Coloxus


This figure would be the picture of elegance and refinement were it not for its grotesque fly head and shivering insectile wings.

Coloxus CR 12

XP 19,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +13; Senses darkvision 60 ft., scent; Perception +31

DEFENSE

AC 26, touch 19, flat-footed 17 (+9 Dex, +7 natural)
hp 168 (16d10+80)
Fort +15, Ref +19, Will +9
DR 10/good; Immune electricity, disease, poison; Resist acid 10, cold 10, fire 10; SR 23

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee bite +25 (1d6+4 plus siphon), 2 slams +25 (1d4+4)
Special Attacks droning wings, siphon, sneak attack +4d6
Spell-Like Abilities (CL 12th; concentration +18)

Constanttongues
At willcontagion (DC 20), invisibility, suggestion (DC 19)
3/dayconfusion (DC 20), haste, quickened invisibility, mind fog (DC 21)
1/daygiant vermin, shadow evocation (DC 21)

STATISTICS

Str 19, Dex 28, Con 20, Int 17, Wis 18, Cha 23
Base Atk +16; CMB +25; CMD 39
Feats Agile Maneuvers, Combat Reflexes, Deceitful, Flyby Attack, Hover, Improved Initiative, Quicken Spell-Like Ability (invisibility), Weapon Finesse
Skills Acrobatics +28, Appraise +14, Bluff +29, Diplomacy +14, Disguise +19, Fly +32, Knowledge (arcana, history, planes, and religion) +14, Perception +31, Sleight of Hand +17, Stealth +28; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft., tongues

SPECIAL ABILITIES

Droning Wings (Ex)

Once per day, when it flutters its wings as a standard action, a coloxus can create a mesmerizing display of color and a sound-dampening buzzing drone. All creatures within 30 feet that can see the coloxus must make a DC 24 Will save or be slowed for up to 6 rounds. Each subsequent round, the coloxus must take a swift action to maintain the effect or the effect ceases at the end of its turn. Additionally, the sound creates a buffer against sonic energy, granting the fly demon immunity to sonic attacks or effects while it continues to drone. The save DC is Charisma-based.

Siphon (Su)

Any creature bitten by a coloxus must make a DC 23 Fortitude save or take 1d4 points of Charisma damage. A coloxus heals itself of 5 points of damage for every point of Charisma damage it deals. The save DC is Constitution-based.

ECOLOGY

Environment urban (Abyss)
Organization solitary, pair, or swarm (3-8)
Treasure double

Coloxus demons, known also as fly demons, resemble humans with the head of a fly and twin pairs of gossamer wings. Even their smallest movements and gestures seem infused with manic quickness and alertness. Ironically—given their grotesque, insectile appearance—coloxus demons are demons of vanity. They are formed from the souls of narcissistic mortals responsible for disasters or tragedy through their careless self-absorption. A coloxus prefers to wear opulent clothing and jewels that would rival the wealthiest nobility of any race.

Despite their foul appearance, coloxus demons consider themselves cultured and elite. They are unusually patient and well mannered for demons, and as a result are often used as emissaries, diplomats, and negotiators by marilith generals, balors, and even demon lords. Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always a deceitful veneer, masking the creatures’ efforts to gain the upper hand.

Evil mortal spellcasters are fond of conjuring coloxus demons for similar roles, but the monsters also work well as assassins. Even in this role, a coloxus is dignified and polite. Only when presented with a reflection of itself does the normally civilized coloxus show its true demonic colors—any creature foolish enough to trick a coloxus into looking at a mirror finds herself the eternal foe of an insulted and scandalized demon.

A coloxus is 6 feet tall and weighs 150 pounds.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.