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Demon, Brimorak

This muscular, red-eyed, goat-headed demon wields a burning sword. Fire licks up from its flaming hooves.

Brimorak CR 5

XP 1,600
CE Small outsider (chaotic, demon, evil, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +18
Aura smoke breath (5 ft., DC 17)

DEFENSE

AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 57 (6d10+24)
Fort +9, Ref +8, Will +3
Defensive Abilities boiling blood; DR 5/cold iron or good; Immune electricity, fire; Resist acid 10, cold 10; SR 16
Weaknesses vulnerable to cold

OFFENSE

Speed 30 ft.
Melee longsword +11/+6 (1d6+3/19–20 plus 1d6 fire), hoof +5 (1d3+1 plus 1d6 fire)
Special Attacks burning hooves, breath weapon (20-ft. line of boiling blood, 5d6 fire damage, Ref DC 17 half, once every 1d4 rounds)
Spell-Like Abilities (CL 6th; concentration +8)

3/daydispel magic, heat metal (DC 14), produce flame
1/dayair walk, fireball (DC 15), greater teleport (self plus 50 lbs. of objects only), summon (level 3, 1 brimorak 50%)

STATISTICS

Str 17, Dex 16, Con 19, Int 12, Wis 12, Cha 15
Base Atk +6; CMB +8; CMD 21
Feats Combat Casting, Improved Initiative, Weapon Focus (longsword)
Skills Acrobatics +12, Bluff +11, Knowledge (engineering, planes) +10, Perception +18, Sense Motive +10, Stealth +16; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic, Ignan; telepathy 100 ft.
SQ flaming weapon

SPECIAL ABILITIES

Boiling Blood (Su)

Any creature that damages a brimorak with a non-reach slashing or piercing melee weapon is sprayed with its blood, taking 1d4 points of fire damage on each successful hit with such a weapon.

Burning Hooves (Su)

A brimorak’s burning hooves leave scorched prints. Survival checks to track a brimorak are attempted with a +8 circumstance bonus. Against a prone foe, a brimorak can make two hoof attacks rather than just one.

Flaming Weapon (Su)

As a free action, a brimorak can cause a single wielded melee weapon to deal 1d6 additional points of fire damage on a successful hit. This fire damage stacks with any fire damage that the weapon might also deal. The weapon loses this ability if it leaves the demon’s grasp.

Smoke Breath (Su)

A brimorak’s breath surrounds it to a radius of 5 feet. A creature who begins its turn in this area must make a successful DC 17 Fortitude save or become sickened for 1 round.

A creature gains immunity to a particular brimorak’s breath for 24 hours with a successful save. This is a poison effect. The save DC is Constitution-based.

ECOLOGY

Environment any (Abyss)
Organization solitary, band (2–6), or platoon (7–16)
Treasure standard (longsword, other treasure)

Brimoraks are demons born from the souls of arsonists, and in their fiendish lives, they love nothing more than setting fires. A brimorak stands 3 feet tall and weighs 80 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.