Demon, Aeshma (Rage Demon; 3pp)

This creature appears to be an 8-foot tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided. Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.

Rage Demon (Aeshma) CR 11

XP 12,800
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +4; Senses darkvision 60 ft., see invisibility; Perception +28

DEFENSE

AC 25, touch 13, flat-footed 21 (+4 Dex, +12 natural, –1 size)
hp 189 (14d10+112)
Fort +12; Ref +13; Will +14
DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 22

OFFENSE

Spd 40 ft., fly 60 ft. (good)
Melee +1 wounding spear +21/+16/+11 (2d6+10/19–20/x3 plus 1 bleed) or 2 claws +19 (1d6+6)
Ranged +1 wounding spear +19 (2d6+6/19–20/x3 plus 1 bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks rage
Spell-like Abilities (CL 14th):

Constantsee invisibility
At willdispel magic, greater teleport (self plus 50 lbs. of objects only), unholy blight (DC 17)
2/dayblasphemy (DC 20), web (DC 15)
1/daysummon (level 5, 1 aeshma 35% or 4d10 dretches 35%)

TACTICS

Aeshma are very potent fighters and prefer a straight fight to subterfuge. They fight aggressively against any foe, relying on their claws only if they are unarmed.

STATISTICS

Str 23, Dex 18, Con 27, Int 14, Wis 17, Cha 17
Base Atk +14; CMB +21; CMD 35
Feats Blind-Fight, Cleave, Great Cleave, Improved Critical (spear), Iron Will, Power Attack, Weapon Focus (spear)
Skills Diplomacy +20, Escape Artist +18, Fly +23, Knowledge (arcana) +19, Perception +28, Spellcraft +16, Stealth +17, Survival +20; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
Gear +1 wounding spear

SPECIAL ABILITIES

Rage (Ex)

An aeshma that takes 50% or more of its total hit points in damage in combat flies into a berserk rage on its next turn, swinging madly with its spear. A raging aeshma fights until either it or its opponent is dead. An enraged aeshma gains +4 Strength and –2 AC. The aeshma can end its rage voluntarily.

ECOLOGY

Environment any (Abyss)
Organization solitary or troupe (1 aeshma and 1–4 vrocks)
Treasure standard

Aeshma are the demons of rage and anger. An aeshma is sometimes referred to as “the fiend of the wounding spear.” Aeshma are thoroughly malign and evil and care little for anything or anyone else. They are actively recruited into the Abyssal armies of the demon lords and princes for their skill and combat prowess. Often an aeshma is given the rank of commander or lieutenant and granted control over a retinue or battalion of lesser demons (usually vrocks or dretches).

The typical aeshma stands 8 feet tall and weighs about 500 pounds.

Most aeshma disdain the use of armor, but occasionally don chainmail. An aeshma’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Section 15: Copyright Notice

Aeshma Demon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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