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Demon, Abrikandilu

This deformed, horned, hunchbacked humanoid has a forked, ratlike tail and two thumbs on each taloned hand.

Abrikandilu Demon
CR 3

XP 800
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 15, touch 10, flat-footed 15 (+5 natural)
hp 32 (5d10+5)
Fort +5, Ref +4, Will +3
Immune electricity, poison; Resist acid 10, cold 10, fire 10
Weaknesses hatred of mirrors

OFFENSE

Speed 30 ft.
Melee bite +7 (1d6+2 plus mutilation), 2 claws +7 (1d4+2)
Ranged improvised weapon +5 (1d6+2)
Special Attacks destructive attacks, mutilation
Spell-Like Abilities (CL 5th; concentration +6)

3/daycause fear (DC 12), shatter (DC 13)
1/daysummon (level 1, 1 abrikandilu 50%)

STATISTICS

Str 15, Dex 11, Con 12, Int 6, Wis 10, Cha 13
Base Atk +5; CMB +7 (+9 sunder); CMD 19 (21 vs. sunder)
Feats Improved Sunder, Iron Will, Power Attack, Throw AnythingB
Skills Appraise +6, Climb +10, Disable Device +8, Perception +12; Racial Modifiers +4 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SPECIAL ABILITIES

Destructive Attacks (Ex)

An abrikandilu's natural attacks can threaten and confirm critical hits against objects. In addition, they gain a +5 racial bonus on Strength checks made to break or destroy objects.

Hatred of Mirrors (Ex)

An abrikandilu loathes the sight of its own reflection. Using a mirror grants a +5 bonus on Intimidate checks against an abrikandilu. An abrikandilu adjacent to a mirror or attacked by a mirror-carrying creature (at the GM's discretion, some shields could be considered mirrors) must attempt a DC 15 Will save at the start of its turn. If it fails, it must focus all of its actions that round on attempts to destroy the mirror.

Mutilation (Su)

An abrikandilu's bite causes hideous, ugly wounds that not only mar beauty but supernaturally diminish a creature's sense of self-worth. A creature bitten by an abrikandilu must succeed at a DC 13 Fortitude save or gain a –1 penalty on all Charisma-based checks. This penalty can stack as high as a –5 penalty with multiple bites and failed saves, and lasts even after the wounds are healed.

The penalty reduces by 1 point every 24 hours. This is a curse effect. The save DC is Constitution-based.