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Demodand, Gristly

This obese humanoid has a wide mouth, batlike wings, and pale fluid seeping from rolls of black, greasy skin.

Gristly Demodand CR 17

XP 102,400
CE Medium outsider (chaotic, demodand, evil, extraplanar)
Init +10; Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +25

DEFENSE

AC 32, touch 16, flat-footed 26 (+1 armor, +6 Dex, +15 natural)
hp 264 (23d10+138); fast healing 10
Fort +19, Ref +15, Will +15; +4 vs. divine spells
Defensive Abilities fortification (50%); DR 15/good and slashing;
Immune acid, poison; Resist cold 10, fire 10; SR 28

OFFENSE

Speed 40 ft., fly 50 ft. (average)
Melee +1 vicious maul +34/+29/+24/+19 (2d6+16/19–20/×3 plus 2d6) or 2 claws +33 (2d6+10)
Special Attacks faith-stealing strike (DC 25), sacrilegious spittle
Spell-Like Abilities (CL 17th; concentration +21)

Constantdetect good, detect magic, see invisibility
At willdimensional anchor, fear (DC 18), protection from good, seek thoughts (DC 17)
3/dayquickened excruciating deformation (DC 17), greater dispel magic, quickened pain strike (DC 17)
1/daymass pain strike (DC 19), summon (level 6, 1d4 tarry demodands or 1d2 stringy demodands 55%), waves of exhaustion

STATISTICS

Str 31, Dex 22, Con 23, Int 17, Wis 14, Cha 18
Base Atk +23; CMB +33; CMD 49
Feats Combat Reflexes, Critical Focus, Improved Critical (maul), Improved Initiative, Intimidating Prowess, Lightning Reflexes, Lunge, Power Attack, Quicken Spell-Like Ability (excruciating deformation), Quicken Spell-Like Ability (pain strike), Staggering Critical, Stunning Critical
Skills Acrobatics +21, Bluff +22, Climb +25, Fly +29, Intimidate +40, Knowledge (arcana, planes, religion) +14, Perception +25, Sense Motive +20, Spellcraft +23, Stealth +29, Survival +25
Languages Abyssal, Celestial, Common
SQ heretical soul

SPECIAL ABILITIES

Sacrilegious Spittle (Ex)

As a standard action once every 1d4 rounds, a gristly demodand can spit acidic mucus in a 30-foot cone. Creatures in the area take 15d6 points of acid damage (DC 27 Reflex half), and are entangled on a failed save. Entangled creatures take 5d6 points of acid damage each round at the end of their turns. Creatures that take acid damage from sacrilegious spittle are also subject to the demodand’s faith-stealing strike. Each round on its turn, an entangled creature may attempt a new saving throw to end the effect, as a full-round action that provokes attacks of opportunity. The save DC is Constitution-based.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or tangle (3–8)
Treasure standard

Gristly demodands delight in inflicting pain and suffering, eagerly fulfilling their roles in demodand culture as assassins, executioners, and torturers. These fiends conduct special missions of reconnaissance, disruption, and violent destruction, frequently leading crack units of tarry demodands into hostile lands, where they attack key demonic installations in order to subject their captives to brutal and insidious torture for the purpose of extracting information.

A gristly demodand’s skin is stretched so taut over rolls of fat and cartilaginous flesh that it continually rips and splits, though a yellowwhite mucus that oozes out from within heals these superficial tears, keeping its body intact.

A typical gristly demodand is 7 feet tall and weighs up to 600 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.