Daitengu

This winged, humanoid ascetic’s face is bright red and boasts a prodigiously long nose.

Daitengu CR 10

XP 9,600
N Medium outsider (native, shapechanger)
Init +5; Senses darkvision 60 ft., true seeing; Perception +21

DEFENSE

AC 26, touch 24, flat-footed 21 (+5 Dex, +3 monk, +2 natural, +6 Wis)
hp 126 (12d10+60)
Fort +9, Ref +13, Will +14
Defensive Abilities evasion; Immune disease, mind-affecting effects; SR 21

OFFENSE

Speed 30 ft., fly 90 ft. (good)
Melee unarmed strike +17/+12/+7 (2d6+3) or unarmed strike flurry of blows +17/+17/+12/+12/+7 (2d6+3)
Ranged +2 flaming dart +19/+14/+9 (1d4+5 plus 1d6 fire)
Special Attacks stunning fist (12/day, DC 16)
Spell-Like Abilities (CL 10th; concentration +14)

Constantspeak with animals (birds only), true seeing
3/daybestow curse (DC 18), gust of wind, remove curse, stone shape
1/daywind walk

STATISTICS

Str 17, Dex 20, Con 21, Int 23, Wis 22, Cha 18
Base Atk +12; CMB +15 (+17 disarm); CMD 39 (41 vs. disarm)
Feats Combat Expertise, Combat Reflexes, Improved Disarm, Improved DisarmB, Quick Draw, Snatch Arrows, Stunning FistB, Weapon Finesse
Skills Acrobatics +20, Bluff +19, Diplomacy +19, Disguise +22, Fly +24, Intimidate +19, Knowledge (history, local, nobility, religion) +9, Perception +21, Sense Motive +21, Sleight of Hand +20, Stealth +20, Survival +18; Racial Modifiers +6 Disguise
Languages Common, Tengu; speak with animals (birds only)
SQ ascetic master, change self (any humanoid, alter self), daitengu’s blessing

SPECIAL ABILITIES

Ascetic Master (Ex)

A daitengu can use unarmed strikes, flurry of blows, and Stunning Fist as a 12th-level monk. He adds his Wisdom bonus to his AC and CMD, and gains an additional +1 bonus to AC and CMD for every four Hit Dice he has. He can treat unarmed attacks as cold iron, magic, silver, or any alignment for overcoming damage reduction.

Daitengu’s Blessing (Su)

Once per week as a standard action, a daitengu can bestow its mastery of greater fighting arts upon a creature it touches. The daitengu selects any combat feat that it knows and that its target meets the prerequisites for. Upon being touched, the target gains that feat as a bonus feat for a number of days equal to the daitengu’s Hit Dice. A daitengu with 15 or more Hit Dice can grant two feats with this ability, while a daitengu with 20 or more Hit Dice can grant three.

ECOLOGY

Environment any mountains
Organization solitary
Treasure NPC gear (12 +2 flaming darts, other treasure)

Legendary tricksters and teachers, fonts of serenity and masters of destruction, daitengus live far from civilization, where they spend most of their time in meditation.

Some say the first daitengus arose from the spirits of tengus who didn’t deserve punishment in the afterlife, but who also saw no appeal in the afterlife’s rewards.

A daitengu stands 6 feet tall and weighs 150 pounds. Daitengus’ most prominent features include bright red skin, crow-like wings, and prodigious noses.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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