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Daemon, Erodaemon


This fiend appears to be a slim half-elf with long hair and a slender set of black ram horns. Covered by a sheer gown, her skin is tinged blue and covered with an elaborate tracery of white, scarified tattoos. A long, serpentine tail sprouts from the base of her spine, ending in a fanged maw. Her extremities are withered and blackened, ending in scorched, fleshless talons, and her unearthly beauty is further marred by a red, unblinking third eye.

Erodaemon CR 11

XP 12,800
NE Medium outsider (daemon, evil, extraplanar)
Init +9; Senses darkvision 60 ft., detect good, detect thoughts; Perception +20

DEFENSE

AC 25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)
hp 147 (14d10+70)
Fort +9, Ref +14, Will +12
DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22

OFFENSE

Speed 30 ft.
Melee bite +19 (1d6+4 plus 1d4 Charisma drain), 2 claws +19 (1d6+4)
Special Attacks object of desire, wilting kiss
Spell-Like Abilities (CL 14th; concentration +20)

Constantdetect good, detect thoughts, tongues
At willdeath knell (DC 18), greater teleport (self plus 50 lbs. of objects only), unnatural lust (DC 18)
3/daydesecrate, quickened crushing despair (DC 20), enervation, suggestion (DC 19)
1/daymodify memory (DC 20), summon (level 4, 1d3 ceustodaemons 35%), utter contempt (DC 20)

STATISTICS

Str 18, Dex 21, Con 21, Int 19, Wis 16, Cha 22
Base Atk +14; CMB +19; CMD 34
Feats Agile Maneuvers, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (crushing despair), Skill Focus (Bluff), Weapon Finesse
Skills Bluff +33, Diplomacy +23, Disguise +24, Intimidate +23, Knowledge (local) +21, Knowledge (planes) +21, Perception +20, Sense Motive +20, Sleight of Hand +22, Stealth +22
Languages Abyssal, Draconic, Infernal; telepathy 100 ft., tongues

SPECIAL ABILITIES

Object of Desire (Su)

While using its detect thoughts ability, an erodaemon can see into the mind of a humanoid and identify the person the target most desires, whether it be a lost loved one or an object of lust. As a full-round action, the erodaemon can change into the form of this desired person as long as the target is a Small, Medium, or Large humanoid. The erodaemon gains a +20 bonus on its Disguise and Bluff checks to impersonate that person and avoid being detected as a fraud, but spells like true seeing negate this effect as normal. This effect ends if the erodaemon attacks any creature. Actions that could reveal the erodaemon as a fraud (such as performing an action that the imitated person would obviously not do, like cast a spell or speak Infernal) require the erodaemon to make an immediate Bluff check to continue the impersonation, with the erodaemon losing some or all of its bonus depending on the severity of the breach (GM’s discretion).

Wilting Kiss (Su)

An erodaemon can draw a mortal into a state of obsession with its kiss. An unwilling victim must be grappled before the erodaemon can use this ability. A creature affected by this kiss must make a DC 23 Will save or become obsessed with the erodaemon, an obsession the erodaemon feeds on. Each round the target is more than 30 feet away from the erodaemon, it must make an additional DC 23 Will save. Failing the save means that the sheer pain of her absence deals 1 point of Charisma drain to the subject that round. Succeeding at the Will save two consecutive times ends the effects of this ability. Spells such as dispel magic and break enchantment end this effect. The save DC is Charisma-based.

About this Daemon Type…

The seducers of Abaddon, erodaemons possess appealing forms, but don’t seek to tempt with sins of the flesh. Instead, they drive mortals to destruction by way of heartbreak and despair. Erodaemons live for the chance to revel in the misery of a broken heart, the despair of lost love, and the resulting spiritual bleakness. When a mortal dies of a broken heart, whether naturally or by their own self-destructive hand, an erodaemon waits to feast as soon as the soul slips the mortal coil. The Material Plane is an erodaemon’s natural playground, and if summoned or bound into service, its first personal goal is to seduce its conjurer into granting it freedom, even if it means deceiving its master with years of loyal service. The magic-user’s suspicion gradually erodes until he forgets his minion’s true nature and grants his supposed slave what it desires. A free erodaemon’s first act in the mortal realm is nearly always betraying and destroying the one who summoned it.

Personification of Death: Heartbreak.

Preferred Sacrifice: A wedding band of a mortal abandoned at the altar (preferably by the one making the sacrifice), or an adulterer’s heart.

Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.

ECOLOGY

Environment any (Abaddon)
Organization solitary, pair, or harem (3–6)
Treasure standard

Erodaemons personify death by heartbreak. These fiends pose as mortals, insert themselves into the lives of their victims, and slowly destroy them. They break apart marriages, kill children or cause them to leave their families, destroy reputations, extinguish faith, curdle family ties, and bit by bit savor the slow disintegration of their victims’ emotional well-being and consequent physical deterioration. Every tear shed, every sobbing woman, and every grieving man brings a rapturous smile to an erodaemon’s face, because when a mortal dies of heartbreak and grief, the erodaemon feasts upon the tortured soul.

The typical erodaemon stands 6 feet tall and weighs 150 pounds.

Ecology

Erodaemons possess the visage of beautiful mortals, yet tainted with obviously fiendish traits and intentions. However, rather than inspiring wars based on lust or torturing victims ceaselessly, erodaemons seek to stoke the flames of mortal woe, causing many to fall into such pits of melancholy that they ultimately perish. When a mortal succumbs to death as a way to escape the pain of living without one’s love, an erodaemon ensnares the soul and feasts upon its anguish.

Though they can appear as either a man or woman to their victims, in their true form, erodaemons are predominantly female. Erodaemons freely adopt whatever guises they deem necessary to infiltrate and ravage the lives of the mortals they hunt throughout the planes, and when not donning mortal figures, they often shift between various forms as they so desire, honing their ability to adopt each particular gender’s behavioral quirks for when it matters.

Habitat & Society

Erodaemons know many traditions of different societies due to their intrusions into urban areas on other planes. Erodaemons practice their forms of seduction primarily upon the hunted, who may still have such base desires as intimacy and love. Erodaemons are rarely trusted by other daemons, who have no hearts to break but can be tricked all the same into thinking a supposed ally or leader has turned its back on them.

While infiltrating other planes, erodaemons prefer to hunt alone most of the time. Selecting a particularly susceptible victim—such as one whose heart already throbs for another—an erodaemon will assume the guise of its target’s lover and make the victim believe his or her partner is unfaithful, abusive, or worse. The devastation this causes for both of the real members of the relationship is delectable to the erodaemon, whose kiss snatches any life that still remains in the souls of those whose hearts it breaks. Similarly, an erodaemon might simply assume the form of a beautiful suitor, bewitching an already devoted mortal into relations which will ultimately be discovered suddenly by his or her mate. When the affair is revealed—often in the bedroom—the erodaemon assumes its true form to devour the emotionally shattered remains of both parties involved.

Erodaemons occasionally work together, but only if doing so results in a greater harvest of crushed mortal souls. This usually involves mesmerizing entire groups of people, often at a risqué performance or event, and seductively sapping the life from the unwitting spectators. While such ruses are elaborate enough to pique erodaemons’ peculiar tastes, the act of tricking mortals on an individual level often yields much more broken—and thus all the more delicious—souls.

Half-Erodaemon

Source PCS:DR

A half-erodaemon resembles a blue-skinned humanoid with a set of protruding, stub-like horns. Halferodaemon urdefhans have a full set of black ram horns and white blood instead of the traditional blue blood.

Abilities: Increase from the base creature as follows: Dex +4, Con +2, Int +2, Wis +4, Cha +6.

Speed: A half-erodaemon does not gain a fly speed.

Half-erodaemon urdefhans gain a +1 racial bonus to the Strength damage of their bite and a +2 racial bonus to the DC of the associated saving throw.

Change Shape (Su)

A half-erodaemon can use this ability to assume the form of the loved one of any humanoid creature affected by its detect thoughts spelllike ability. The half-erodaemon gains a +10 bonus on its Bluff and Disguise checks to impersonate a loved one of its target.

Wilting Bite (Su)

A half-erodaemon is treated as if it were one size category larger than its actual size for the purpose of its bite attack’s damage, and gains the grab special attack with its bite. A non-urdefhan halferodaemon gains the Strength damage special ability of a normal urdefhan (Pathfinder RPG Bestiary 2 276).

Alternate Spell-Like Abilities: Replace desecrate with detect thoughts. Replace unholy blight with unnatural lustUM. Replace poison 3/day with modify memory 3/day. Replace contagion with crushing despair. Replace unhallow with utter contemptUM.

Section 15: Copyright Notice
Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.