This large creature resembles a bipedal lobster with long, gangly arms that end in powerful pincers. It has a short fish-like tail on its posterior and a centipede-like head with several small tentacles located just beneath its mouth.
PISCODAEMON CR 10
AC 24, touch 14, flat-footed 20 (+4 Dex, +10 natural)
hp 137 (11d10+77)
Fort +14; Ref +7; Will +9
Defensive Abilities all-around vision; DR 10/good; Immune acid, death effects, disease, flanking, poison; Resist cold 10, electricity 10, fire 10; SR 21
Speed 30 ft., swim 50 ft.
Melee 2 claws +18 (2d6+7/18–20/x3 plus grab and 1d6 bleed), tentacles +16 (1d10+3 plus poison)
Special Attacks augmented critical, constrict (2d6+10)
Spell-Like Abilities (CL 11th)
Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17
Base Atk +11; CMB +18 (+22 grapple); CMD 32
Feats Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Skills Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +20, Sense Motive +16, Stealth +18, Survival +16, Swim +29; Racial Modifiers +4 Perception
Languages Abyssal, Daemonic, Infernal; telepathy 100 ft.
Environment any (usually Gehenna, Hades, or Tarterus)
Organization solitary, team (2–4), or squad (6–10)
Piscodaemons are found throughout the Lower Planes bullying and killing weaker creatures. They are often themselves used as cannon fodder or slaves by the more powerful races of the Lower Planes, particularly the arcanadaemons.
A typical piscodaemon stands about 7 feet tall and weigh 200 pounds. A piscodaemon often opens combat with its spell-like abilities, usually using stinking cloud against its foes. It then moves in and slashes and rakes with its claws. If the piscodaemon can grab a foe, it hangs on and constricts.
A piscodaemon’s natural weapons, as well as any weapons he wields, are treated as evil-aligned for the purpose of overcoming damage reduction.