This massive frog-like creature stands nearly 10 feet tall. Its flesh is warty and dark green and its eyes are sickly yellow. It has large flaps of skin under its arms that seemingly function as wings.
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 66 (7d10+28)
Fort +9, Ref +7, Will +2
DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 18
Speed 30 ft., fly 40 ft. (average, see below), swim 60 ft.
Melee 2 claws +10 (1d6+4), bite +10 (2d6+4 plus grab)
Ranged sleep spittle +8 (sleep)
Space 10 ft.; Reach 10 ft.
Special Attacks rake (2 claws +10, 1d6+4)
Spell-Like Abilities (CL 8th)
Constant—detect magic, water walk
At will—cause fear (DC 13), create water, deeper darkness
2/day—dimension door, greater teleport (self plus 50 pounds of objects only)
1/day— desecrate, summon (level 3, hydrodaemon 50%)
Str 18, Dex 14, Con 18, Int 8, Wis 11, Cha 14
Base Atk +7; CMB +12; CMD 24
Feats Cleave, Point-Blank Shot, Power Attack, Precise Shot
Skills Fly +10, Intimidate +12, Knowledge (planes) +9, Perception +14, Swim +22; Racial Modifiers +4 Perception
Languages Common, Daemonic; telepathy 100 ft.
SQ amphibious, glide
A hydrodaemon can fire a line of spittle at a single target within 20 feet, making a ranged touch attack as a standard action. A target hit by the spittle must succeed on a DC 17 Will save or fall asleep for 6 rounds. The save DC is Constitution-based.
Environment any (usually Gehenna, Tarterus, or Hades)
Organization solitary, gang (2–4), swarm (5–8), or mob (9–14)
Hydrodaemons are frog-like daemons that swim the River Styx. They are the only known creatures in existence that can touch the waters of the Styx without suffering any ill effects. Hydrodaemons are 10 feet tall and weigh about 4,000 pounds. They move by leaping in a manner akin to a frog. Large flaps of skin under their arms allow them seemingly to glide when leaping. The flesh of a hydrodaemon is warty and green. Its eyes area sickly yellow in color.