This blue-skinned woman has ram’s horns, a third eye in her forehead, and a long, scaled tail that ends in a hissing viper’s head.
Erodaemon CR 11
AC 25, touch 16, flat-footed 19 (+5 Dex, +1 dodge, +9 natural)
hp 147 (14d10+70)
Fort +9, Ref +14, Will +12
DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22
Constant—detect good, tongues
At will—death knell (DC 18), detect thoughts (DC 18), greater teleport (self plus 50 lbs. of objects only), unnatural lust (DC 18)
3/day—desecrate, crushing despair (DC 20), enervation, quickened suggestion (DC 19)
1/day—modify memory (DC 20), summon (level 4, 1d3 ceustodaemons 35%), utter contempt (DC 20)
Str 20, Dex 21, Con 21, Int 19, Wis 16, Cha 22
Base Atk +14; CMB +19; CMD 35
Feats Agile Maneuvers, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Quicken Spell-Like Ability (suggestion), Skill Focus (Bluff)
Skills Bluff +33, Diplomacy +23, Disguise +24, Intimidate +23, Knowledge (local, planes) +21, Perception +20, Sense Motive +20, Sleight of Hand +22, Stealth +22
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.; tongues
Charisma Drain (Su)
A bite from an erodaemon’s tail deals 1d4 points of Charisma drain to the victim. This can be reduced to 1d2 points of Charisma damage with a successful DC 22 Fortitude save. The save DC is Constitution-based.
Object of Desire (Su)
While using detect thoughts on a humanoid, an erodaemon can identify the person the target most desires, whether it is a loved one or an object of lust. As a full-round action, the erodaemon can change into the form of this desired person as long as the desired person is a Small, Medium, or Large humanoid. The erodaemon gains a +20 bonus on its Disguise and Bluff checks to impersonate that person and avoid being detected as a fraud. This effect ends if the erodaemon attacks any creature.
Wilting Kiss (Su)
As a free action, an erodaemon can draw a willing, helpless, or grappled mortal into a state of obsession with its kiss. The kissed creature must succeed at a DC 23 Will save or become supernaturally obsessed with the erodaemon.
Each round the victim is more than 30 feet away from the erodaemon, the victim must attempt an additional DC 23 Will save. Failure means that the sheer pain of the erodaemon’s absence deals 1 point of Charisma damage to the subject that round. Succeeding at this Will save two consecutive times ends the effects of this ability. This is a mind-affecting curse effect. The save DCs are Charisma-based.
Environment any (Abaddon)
Organization solitary, pair, or harem (3–6)
Erodaemons are the personification of death by heartbreak. Occasionally, erodaemons will work together, but only if doing so results in a greater harvest of crushed mortal souls. In her true form, an erodaemon is 6 feet tall and weighs 150 pounds.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.