Its body seemingly made of iron, this shapely feminine form has wrists pierced by chains that end in curved blades.
AC 29, touch 16, flat-footed 23 (+5 Dex, +1 dodge, +13 natural)
hp 212 (17d10+119)
Fort +17, Ref +12, Will +13
DR 10/good and silver; Immune acid, bleed, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 26
Constant—air walk, deathwatch, detect good, true seeing
At will—fear (DC 23), greater teleport (self plus 50 lbs. of objects only), invisibility
3/day—greater glyph of warding (DC 25), hold monster (DC 24)
1/day—insanity (DC 26), summon (level 4, 2 piscodaemons 50%), symbol of pain (DC 24)
Str 28, Dex 21, Con 24, Int 16, Wis 17, Cha 29
Base Atk +17; CMB +26; CMD 42
Feats Dodge, Improved Critical (daggers), Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Stealthy, Step Up, Weapon Focus (daggers)
Skills Bluff +29, Craft (traps) +31, Disable Device +25, Escape Artist +7, Intimidate +29, Knowledge (arcana, engineering) +11, Perception +23, Sense Motive +16, Spellcraft +18, Stealth +29, Use Magic Device +19; Racial Modifiers +8 Craft (traps)
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
A crucidaemon fights with the two daggers chained to its wrists as if dual wielding daggers with a reach of 10 feet (although it can also attack adjacent foes with no penalty). It takes no penalty on attack or damage rolls while wielding both of these daggers at once. These daggers are considered to be +2 daggers that deal 2d6 points of bleed damage. The daggers become nonmagical upon the daemon’s death, and cannot be disarmed. A crucidaemon may remanifest a destroyed dagger as a standard action.
A crucidaemon can use Disable Device to disarm magic traps. When it uses its greater glyph of warding spell-like ability to create a spell glyph, it may utilize any 6th-level or lower spell from the cleric or the wizard spell list, even though it otherwise can’t cast these spells. The Perception and Disable Device DCs for any traps a crucidaemon creates gain a +2 bonus.
Crucidaemons kill their victims via traps and torture devices. On Abaddon, they often find service as interrogators and authorities in daemonic cities, their cunning minds predisposing them to elaborate, sadistic plots. Conjurers often bind crucidaemons to serve as guardians and design defenses, which typically take the form of warrens filled with complex, nightmarish traps. Crucidaemons take excessive pride in their creations, viewing themselves as maestros of murderous engineering, and considering every new trap a composition and every victim an audience. Those who manage to escape the daemons’ traps frustrate crucidaemons to no end, becoming the fiends’ most prized quarries. Once released from service or given the freedom to pursue, these daemons obsessively hunt down any escapees, engineering new, more elaborate, and more excruciating traps to take revenge upon those who slighted their work.
Personification of Death: Torture and traps.
Preferred Sacrifice: A unique trap or torture device, or the blueprints for one.
Environment any (Abaddon)
Organization solitary, pair, or inquisition (3-6)
Bloody representations of death by traps or torture, crucidaemons spend their existence subjecting creatures to an eternity of pain and terror. Whereas many daemons are quick to feed on the soul of mortals they capture, a crucidaemon lets its victims linger, marinating their souls in torment and pain so that when the time for feeding finally comes, they welcome their final oblivion with tears of gratitude.
Crucidaemons are 6 feet tall and weigh 250 pounds.