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Daemon, Ceustodaemon


This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

Ceustodaemon CR 6

XP 2,400
NE Large outsider (daemon, evil, extraplanar)
Init
+1; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15

DEFENSE

AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp
68 (8d10+24)
Fort
+9, Ref +3, Will +8
DR
10/good or silver; Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10

OFFENSE

Speed 30 ft.
Melee
bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space
10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
Spell-Like Abilities
(CL 8th; concentration +10)

Constant— detect good, detect magic, see invisibility
At will— dimension door
3/day— dispel magic, fly
1/day— hold monster (DC 17), slow (DC 15)

STATISTICS

Str 18, Dex 13, Con 16, Int 11, Wis 14, Cha 15
Base
Atk +8; CMB +13; CMD 24
Feats
Alertness, Blind-Fight, Power Attack, Step Up
Skills
Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9
Languages
Abyssal, Infernal; telepathy 100 ft.
SQ
drawn to service

SPECIAL ABILITIES

Drawn to Service (Su)

When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.

About this Daemon Type…

Ceustodaemons serve as summoning stock for the Four Horsemen, being eager and capable shock troops—a trait some scholars link to the daemons’ origins as suicides, despairing and evil souls who willingly handed themselves over to death. Lesser ceustodaemons manifest as horned frogs with chilling breath, common versions appear as horned apes with burning breath, and greater varieties look like humanoid bears with eagle talons, rams horns, and electrically charged breath. Often summoned and bound into service, these fiends continually dream of breaking free and sowing trails of slaughter. Occasionally, overly confident conjurers give them the opportunity to do just that, but mostly they serve as required, their very presence on the Material Plane granting their true masters in Abaddon eyes and ears within the mortal realm, and a link to spellcasters easily swayed to greater, darker, and more costly bargains.

Personification of Death: Suicide.

Preferred Sacrifice: The body of a sentient creature tricked or manipulated into committing suicide.

ECOLOGY

Environment any (Abaddon)
Organization
solitary
Treasure
none

Some claim the Four Horsemen created these creatures to serve as summoning fodder. Others believe that they form from neutral evil souls who commit suicide. Wherever the truth lies, ceustodaemons find themselves on the Material Plane more often than any other daemon, as they are easily pressured into service—many call these creatures “guardian daemons” as a result. Yet in the back of their wicked minds, ceustodaemons always think about escaping their bonds and ripping to shreds the ones who summoned them.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang
Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim
Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob
McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider,
Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material
by Jonathan Tweet, Monte Cook, and Skip Williams.