This large, regal canine looks like a juvenile mastiff. It has red fur and vibrant blue eyes.
Caypup CR 2
Speed 30 ft.
Melee bite +6 (1d4+3)
Special Attacks thunderous growl
Spell-Like Abilities (CL 3rd; concentration +4)
Str 15, Dex 11, Con 14, Int 6, Wis 9, Cha 12
Base Atk +3; CMB +4; CMD 14
Feats Dimensional Agility, Improved Initiative
Skills Acrobatics +6, Intimidate +7, Perception +5, Sense Motive +5
Languages Celestial (can’t speak)
Three times per day, a caypup can issue a rumbling growl from its throat that sounds like distant thunder and scares away potential attackers. Creatures within 15 feet of the caypup must succeed at a DC 12 Will save to attack the caypup (as if affected by sanctuary). The caypup can choose to bestow the same effect on an adjacent ally as well. This effect lasts for 3 rounds or until the caypup or its ally attacks (whichever comes first), after which time the caypup must wait at least 1d6 rounds before using this ability again. The save DC is Charisma-based.
Environment any land
Organization solitary or pack (2–4)
Cayhounds—as fickle and determined as their patron god and master—sometimes birth pups on the Material Plane or Elysium. These half-celestial offspring are known to mortals as caypups. Like their otherworldly forebears, caypups are driven to perform acts of good and to halt wrongdoing in the lands they roam. After maturing through infancy, caypups reach an adolescent state that they occupy for their entire lives. Resembling juvenile mastiffs with rust-red fur and piercing blue eyes, caypups are 4 feet from nose to tail and weigh about 75 pounds.