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Burleev


This creature looks like a humanoid skeleton with a complete set of internal organs. A violet glow replaces its missing flesh.

Burleev CR 4

XP 1,200
N Medium outsider (cold or fire, extraplanar)
Init +4; Senses darkvision 60 ft., detect magic; Perception +9

DEFENSE

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 32 (5d10+5)
Fort +5, Ref +3, Will +5
Defensive Abilities frostfire spirit, DR 5/magic; Immune cold or fire; SR 15 Weaknesses vulnerable to cold or fire

OFFENSE

Speed 30 ft.
Melee 2 slams +5 (1d6 plus 1d6 cold or fire)
Spell-Like Abilities (CL 5th; concentration +8)

At willdetect magic, read magic
3/daycure light wounds
1/dayinvisibility

Sorcerer Spells Known (CL 5th; concentration +8)

2nd (5)acid arrow, daze monster (DC 15)
1st (7)chill touch (DC 14), color spray (DC 14), magic missile, sleep (DC 14)
0 (at will)dancing lights, daze (DC 13), disrupt undead, ghost sound (DC 13), mage hand, prestidigitation

STATISTICS

Str 11, Dex 10, Con 13, Int 10, Wis 13, Cha 16
Base Atk +5; CMB +5; CMD 15
Feats Combat Casting, Improved Initiative, Lightning Reflexes
Skills Intimidate +11, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Spellcraft +8, Stealth +4, Use Magic Device +11; Racial Modifiers +4 Stealth
Languages Abyssal, Celestial, Draconic, Protean; read magic

SPECIAL ABILITIES

Frostfire Spirit (Su)

A burleev is surrounded by either cold or fire energy. The burleev can change the energy type as a swift action. When surrounded by fire, the burleev has the fire subtype, it adds fire damage to its attacks, and creatures striking it with melee weapons, natural attacks, or unarmed strikes take 1d6 points of fire damage; when surrounded by cold, it instead gains the cold subtype and deals cold damage rather than fire damage. It can also completely dampen its aura for 1d6 rounds, but cannot reactivate it until this time has passed.

Spells

A burleev cast spells as a 5th-level sorcerer.


ECOLOGY

Environment any
Organization solitary, pair, or cabal (3–5)
Treasure standard

A burleev is a planar explorer. Some are his mortal petitioners assigned to this role after their death by a deliberate act of the god, whereas others are hapless visitors who were transformed. They serve as his eyes and ears on many planes, using their power to adapt to hostile environments and report their discoveries to his greater servitors. Each has a unique allotment of spells suited for its current task, and a burleev that has completed its service in one inhospitable location might be destroyed and recreated with a different array of arcane talents that suit it better for its next duty.

The spells shown above represent those of a typical burleev.

A burleev’s supernatural nimbus burns brightly with cold or heat, making it painfully cold or hot to the touch. As a burleev discovers information useful to the god of magic, the color of its aura increases in intensity. The eldest of these creatures often burn like living pyres. These burleevs sometimes take sorcerer class levels as their magical power grows to match their ever-increasing knowledge. Should it later be crushed and reformed as part of its continuing duties, such a burleev retains much of its brightness and arcane might.

A spellcaster whose research interests mirror those of a burleev can keep such an outsider‘s attention for days, weeks, or longer so long as the mortal continues to make new and exciting discoveries.

Burleevs stand around 6 feet tall and weigh roughly 80 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.