Broken Soul Lillend

Once a beautiful celestial with the torso of a winged woman and a snakelike body below, this creature is a mess of blood and scars.

Broken Soul Lillend CR 9

XP 6,400
CE Large outsider (azata, chaotic, evil, extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9

DEFENSE

AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
hp 101 (7d10+63)
Fort +12, Ref +10, Will +6
DR 5/—; Immune electricity, petrification, poison; Resist acid 5, cold 10, fire 10, sonic 5

OFFENSE

Speed 20 ft., fly 60 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab) or torturous touch +11 touch (2d6 plus 1d6 Dex damage and convulsions), tail slap +6 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks agonized wail (DC 18), baleful gaze (DC 18), bardic performance (21 rounds/day), constrict (2d6+5)
Spell-Like Abilities (CL 7th; concentration +2)

3/daydarkness, hallucinatory terrain (DC 19), knock, light
1/daycharm person (DC 16), speak with animals, speak with plants

Bard Spells Known (CL 7th; concentration +2)

3rd (2/day)crushing despair (DC 18), terrible remorse (DC 18)
2nd (4/day)—blindness/deafness (DC 17), piercing shriek (DC 17), rage, suggestion (DC 17)
1st (6/day)cause fear (DC 16), charm person (DC 16), ear-piercing scream (DC 16), hideous laughter (DC 16), lesser confusion (DC 16)
0 (at will)dancing lights, daze (DC 15), detect magic, ghost sound (DC 15), read magic, resistance

STATISTICS

Str 20, Dex 17, Con 27, Int 14, Wis 8, Cha 21
Base Atk +7; CMB +13 (+17 grapple); CMD 26 (can’t be tripped)
Feats Combat Casting, Diehard B, Endurance B, Great Fortitude B, Hover, Iron Will, Lightning Reflexes, Toughness B
Skills Bluff +15, Fly +11, Intimidate +13, Knowledge (nature) +9, Perception +9, Perform (string) +17, Sense Motive +9, Stealth +9, Survival +10; Racial Modifiers +8 Intimidate, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Bardic Performance

A broken soul lillend has the bardic performance ability of a 7th-level bard, granting her access to the countersong, fascinate, inspire courage, inspire competence, and suggestion aspects of bardic performance.

Spells

A broken soul lillend casts spells as a 7th-level bard.

ECOLOGY

Environment any
Organization solitary
Treasure standard (+1 longsword, masterwork harp, other treasure)

A broken soul is torment and pain made manifest. Tortured to the extremes of both physical and mental endurance, and then taken beyond those barriers, a broken soul gains extraordinary reserves of fortitude and resilience as well as the ability to inflict a measure of its own terrible suffering on others.

Each broken soul has a unique appearance, the torture it has endured plainly visible on its body. Its skin is a mass of scar tissue, marred with bruises that do not fade and scored with countless scars. In some cases, a broken soul’s flesh has been flayed away, revealing the musculature and bone underneath. Weeping sores and open cuts cover a broken soul’s body, wounds that never fully heal. Its limbs are often twisted, the result of broken bones that were never set properly, and it might be missing fingers, toes, ears, or other appendages. A broken soul’s existence is one of unending suffering, and the constant pain often drives the creature irrevocably mad. In their insanity, these unfortunates hate all other creatures and seek to inflict their wounds and their agony on all they encounter.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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