This massive reptilian creature lumbers about on eight legs. Spines and armored ridges protrude from a scaled body, and its eyes glow like two malignant, green lamps.
|Abyssal Basilisk||CR 12|
Speed 20 ft.
Melee bite +25 (2d8+7), 2 claws +24 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks petrifying gaze, smite good
Spell-Like Abilities (CL 18th; concentration +20)
Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Base Atk +18; CMB +26; CMD 35 (47 vs. trip)
Feats Alertness, Blind-Fight, Great Fortitude, Improved Natural Attack (bite), Iron Will, Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite)
Skills Climb +16, Perception +11, Sense Motive +2, Stealth +4; Racial Modifiers +4 Stealth (when not moving in natural settings)
SQ magic natural attack
Once per day, the abyssal greater basilisk can smite a good creature with a melee attack, dealing a +2 to hit and damage and an extra 18 points of damage.
Environment any (the Abyss)
Organization solitary or colony (3-6)
Abyssal basilisks are larger, more powerful versions of their Prime Material cousins. Like all basilisks, they spend most of their time immobile, waiting for prey to come within range of their petrifying gaze or formidable jaws. This characteristic makes them ideal guardians for creatures who can control or contain them. Although seemingly sluggish, abyssal basilisks strike with incredible speed and react quickly to nearby prey. Also, like their kin, abyssal basilisks rely on their gaze to petrify opponents and bite only when a creature comes in range. As omnivores, abyssal basilisks can eat creatures they have turned to stone. An abyssal basilisk is about 10 feet long and weighs over 2,000 pounds. Its coloration is mainly gray, but the scales on its belly range from green to dark red.