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Barghest

This snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf’s paws.

Barghest (CR 4

XP 1,200
LE Medium outsider (evil, extraplanar, lawful, shapechanger)
Init
+6; Senses darkvision 60 ft., scent; Perception +11

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp
45 (6d10+12)
Fort
+6, Ref +7, Will +7
DR
5/magic

OFFENSE

Speed 30 ft.
Melee
bite +10 (1d6+4), 2 claws +10 (1d4+4)
Special Attacks
feed
Spell-Like Abilities
(CL 6th)
At will—blink, levitate, misdirection
1/day—charm monster (DC 16), crushing despair (DC 16), dimension door

STATISTICS

Str 19, Dex 15, Con 15, Int 14, Wis 14, Cha 14
Base
Atk +6; CMB +10; CMD 22 (24 vs. trip)
Feats
Combat Reflexes, Improved Initiative, Great Fortitude
Skills
Acrobatics +11, Bluff +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Stealth +11, Survival +11
Languages
Infernal, Goblin, Worg
SQ
change shape (goblin or wolf, polymorph)

SPECIAL ABILITIES

Feed (Su)

Once per month, a barghest can devour a nonevil humanoid’s corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest’s caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on the page for a greater barghest.

Publisher’s Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games
ECOLOGY

Environment any
Organization
solitary or cult (1 plus goblin tribe)
Treasure
standard

Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.