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Azata, Uinuja

This dark-skinned woman has diaphanous wings, four large eyes—one pair under the other—and a tangle of night-blue hair.

Uinuja CR 15

XP 51,200
CG Large outsider (azata, chaotic, extraplanar, good)
Init +9; Senses darkvision 60 ft., see invisibility; Perception +27; Aura emotion (DC 24)

DEFENSE

AC 30, touch 19, flat-footed 25 (+5 deflection, +5 Dex, +11 natural, –1 size)
hp 207 (18d10+108)
Fort +12, Ref +16, Will +19
DR 10/cold iron and evil; Immune electricity, petrification, sleep; Resist cold 10, fire 10; SR 26

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee +3 starknife +27/+22/+17/+12 (1d6+10/19–20/×3)
Ranged +3 starknife +25 (1d6+10/19–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks psychic starknife
Psychic Magic (CL 18th; concentration +23)

24 PEcure serious wounds (3 PE), dancing lights (0 PE), detect mindscape (2 PE), dream council (5 PE), etheric shards (5 PE, DC 20), greater create mindscape (6 PE), lesser restoration (2 PE), message (0 PE), mindscape door (3 PE), mindwipe (4 PE, DC 19), symbol of sleep (5 PE, DC 20), thought shield IV (5 PE)

Spell-Like Abilities (CL 18th; concentration +23)

Constantsee invisibility, shield of faith
At willdeep slumber (DC 18), invisibility

STATISTICS

Str 24, Dex 21, Con 22, Int 17, Wis 22, Cha 21
Base Atk +18; CMB +26; CMD 46
Feats Critical Focus, Deadly Aim, Flyby Attack, Improved Critical (starknife), Improved Initiative, Iron Will, Power Attack, Spell Penetration, Tiring Critical
Skills Bluff +26, Diplomacy +26, Fly +32, Knowledge (geography) +24, Knowledge (planes) +24, Knowledge (religion) +24, Perception +27, Sense Motive +27, Stealth +22
Languages Celestial, Draconic, Infernal; truespeech
SQ dreamwalker

SPECIAL ABILITIES

Dreamwalker (Su)

An uinuja can travel between Elysium and the Dimension of Dreams at will, as per dream travel, except that it cannot enter any other planes or take other creatures with it.

Psychic Starknife (Su)

After being used in a ranged attack, an uinuja’s starknife turns into a spiritual weapon (caster level equal to the uinuja’s Hit Dice) and immediately makes a full attack against the same target. An uinuja can teleport its starknife back to its hand as a move action, which ends this effect.

ECOLOGY

Environment any (Dimension of Dreams and Elysium)
Organization solitary, pair, or collective (3–12)
Treasure standard (+3 starknife, other treasure)

Born in Elysium and formed from planar energies charged by pleasant dreams, these beings watch over and study dreaming mortal minds. Uinujas live in collective mindscapes, which are often moonlit islands where rock spires rise to great heights, topped by large cocoons of night-blue silk. These azatas both hunt and are hunted by the painajai demons. Dreamthief hags and mortal dream travelers who disturb dreamers might also incur the ire of uinujas.

Uinujas enjoy stories about the stars and planes, particularly the Material Plane, which they can usually only see through mortals’ dreams. When uinujas are happy, their wings glow iridescently, while at other times their wings take on a calmer blue or a sullen gray hue.

An uinuja stands 9 feet tall and weighs 500 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.