This fey-looking humanoid is colored in shades of gray. Its wings are decorated with colored motes resembling a starry night sky.
Thyrlien CR 4
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 39 (6d10+6); fast healing 1 (see below)
Fort +3, Ref +7, Will +7; +4 vs. poison
DR 5/evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 15
Speed 20 ft., fly 40 ft. (good)
Melee bite +9 (1d3–1 plus poison), 2 wings +4 (1d4–1)
Special Attacks favored enemy (evil outsiders +2, vermin +2), poison, starlight blast
Spell-Like Abilities (CL 6th; concentration +8)
Str 9, Dex 15, Con 12, Int 12, Wis 15, Cha 14
Base Atk +6; CMB +4; CMD 16
Feats Flyby Attack, Improved Initiative, Weapon Finesse
Skills Acrobatics +11, Fly +8, Knowledge (planes) +10, Knowledge (religion) +10, Perception +11, Perform (any one) +11, Stealth +15, Survival +11
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (giant moth [use giant wasp stats]; vermin shape II)
A thyrlien has fast healing 1 only when outside under a night sky (whether the sky is cloudy or clear).
As a standard action once every 1d4 rounds, a thyrlien can tap into unleash a blast of holy twilight in a 5-foot burst. All creatures in this area take 2d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good.
For example, a chaotic neutral or neutral good creature would take 2d4+1 points of damage, a neutral creature would take 2d4+2 points of damage, and a lawful evil creature would take 2d4+4 points of damage. A DC 14 Reflex save negates this damage.
Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.
Environment any (Elysium)
Organization solitary, pair or squad (3-5)
A thyrlien is a unique type of azata created by the Goddess of dreams, luck, stars and travelers. Intended as rare warrior counterparts to lyrakien, thyrlien are tasked with watching over nighttime travelers. Specifically hunting the servants of the Goddess of madness, monsters and nightmares and the God of infection, parasites and stagnation, thyrlien wander lonely roads and dark alleys, hoping to confront or counter the dark things that so often hunt such ominous spots. Superficially humanoid, a thyrlien’s attacks reveal its nonhuman origins. Venomous saliva coats mouth and its delicate-looking wings are actually as stiff as wood and have razor sharp edges. A thyrlien is skilled at tracking using conventional and magical methods and is savvy to the ways of its chosen prey.
These servants of the goddess of luck stand about 2 feet tall and weigh around 15 pounds.
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.