Ataxian

This sprite-like creature resembles a humanoid the size of a cat, with amber skin, surrounded by an aura of tiny bubbles.

Ataxian CR 4

XP 1,200
CG Tiny outsider (chaotic, extraplanar, good)
Init +1; Senses blindsense 30ft., darkvision 60 ft.; Perception +8

DEFENSE

AC 16, touch 13, flat-footed 15 (+1 Dex, +3 natural, +2 size)
hp 30 (4d10+8)
Fort +6; Ref +2; Will +5
DR 5/evil or lawful; Immune poison, fear; Resist acid 5, cold 5, fire 5; SR 15

OFFENSE

Speed 10 ft., fly 40ft. (good)
Melee 2 slams +3 (1d3-2)
Ranged ray +7 (1d6 cold plus staggered)
Special Attacks possession
Spell-Like Abilities (CL 4th; concentration +6)

At willremove fear
3/daybear’s endurance, create water (ale or wine, up to 4 cups), hideous laughter (DC 13), lesser confusion (DC 13), pick your poison, sleep (DC 13)
1/dayknock, magic jar (willing target only, lasts 1 hour, see possession), ray of sickening (DC 13)

STATISTICS

Str 5, Dex 12, Con 15, Int 10, Wis 13, Cha 14
Base Atk +4; CMB +3 CMD 14
Feats Agile Maneuvers, Combat Casting
Skills Acrobatics +8, Fly +9, Handle Animal +9, Knowledge (local) +7, Knowledge (religion) +7, Perception +8, Stealth +16
Languages Celestial, Common, Dwarven, Elven, Halfling
SQ Staggering Drunk

SPECIAL ABILITIES

Possession (Su)

An ataxian does not require a receptacle to use its magic jar spell-like ability. When using this ability on the Material Plane, its body becomes ethereal for the duration. When the ataxian leaves its host, the host must succeed at a DC 14 Will save or fall asleep for 1d3 minutes. The save DC is Charisma-based.

Staggered (Ex)

Any creature struck by an ataxian’s ray attack must succeed at a DC 14 Fortitude saving throw or be staggered for 1d4 rounds. This is a poison effect. The save DC is Charisma-based.

Staggering Drunk (Ex)

For each alcoholic drink an ataxian has consumed in the past hour, it gains a +1 dodge bonus to AC and takes a -1 penalty on all attack rolls, saving throws, skill checks, and ability checks, to a maximum of +4 and -4, respectively. These effects wear off after 1 hour.

Ray (Su)

An ataxian can fire a ray of cold up to 30 feet with no range increment.

ECOLOGY

Environment any (Elysium)
Organization solitary, pair or brawl (3-5)
Treasure standard

An ataxian is a rowdy, boisterous, and good-natured servitor of the God of bravery, ale, freedom and wine. It has an instinct for finding taverns, whether in a crowded city or rural farmland. When it finds these drinking holes, it’s always able to find people willing to buy it drinks. An ataxian embodies all the positive stereotypes of a happy, fun drunk.

Courageous despite its tiny, frail body, an ataxian is always ready to stand up for the underdog, and it isn’t afraid to take the first swing against a bully. However, an ataxian much prefers to use its magic to make fools out of thugs – or, better yet, turn potential adversaries into drinking buddies.

Ataxians love to possess worshipers of the Drunken Hero and experience life in an “enormous” body, and they seize the chance whenever they can. Many tales of a drunken peasant single-handedly defeating a gang of ruffians can be attributed to the unexpected intervention of one of these servitors. Ataxians enjoy singing bawdy songs, carousing with light-hearted folk, and spreading good cheer.

Ataxians typically measure about 1-1/2 feet tall and weigh about 4 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.

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