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Asura, Vayuphak

This blue-skinned humanoid has two pairs of ebony wings protruding from its waist. Talon-like nails grace its hands.

Vayuphak CR 5

XP 1,600
LE Medium outsider (asura, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft.; Perception +18; Aura elusive (30 ft.), mental static (30 ft., DC 18)

DEFENSE

AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 52 (8d10+8); fast healing 5
Fort +3, Ref +11, Will +9; +2 vs. enchantments
Defensive Abilities enveloping winds; DR 5/cold iron or good; Immune curse effects, disease, poison; Resist acid 10, electricity 10; SR 16

OFFENSE

Speed 30 ft., fly 40 ft. (good)
Melee mwk spear +12/+7 (1d8+4/×3), 2 wings +6 (1d4+1)
Psychic Magic (CL 5th; concentration +9)

7 PEdispel magic (3 PE), id insinuation I (2 PE, DC 16), object reading (1 PE), scorching ray (2 PE)

Spell-Like Abilities (CL 5th; concentration +9)

At willgreater teleport (self plus 50 lbs. of objects only)
1/daysummon (level 4, 1 vayuphak 35%)

STATISTICS

Str 16, Dex 16, Con 13, Int 15, Wis 16, Cha 19
Base Atk +8; CMB +11; CMD 25
Feats Dodge, Flyby Attack, Lightning Reflexes, Mobility
Skills Acrobatics +13, Bluff +15, Diplomacy +10, Escape Artist +15, Fly +15, Intimidate +12, Knowledge (planes) +10, Perception +18, Perform (dance) +13, Spellcraft +9, Stealth +10; Racial Modifiers +6 Escape Artist, +4 Perception
Languages Common, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Enveloping Winds (Su)

As an immediate action, a vayuphak can surround itself with a whirling torrent of air to protect it from ranged attacks. All ranged attacks made with physical weapons have a 20% miss chance against the vayuphak, except for attacks from massive weapons such as a giant’s thrown rock or a ballista. This ability has no effect on ray attacks.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or band (3–12)
Treasure standard (mwk spear, other treasure)

Vayuphaks, or “golden ones,” are asuras who serve as guardians and stewards of desecrated holy places.

Whenever asuras descend to pollute a sanctified place, vayuphaks remain behind, defending the once-sacred site from those who might reclaim it. Many make twisted mockeries out of their conquests, forming tainted kingdoms and faithless monasteries that ape the edifices of the virtuous who once occupied the area, compounding the pain of loss with outrage at their vicious parodies.

Otherwise, vayuphaks spend much of their vigil in silent meditation, honing their thoughts and minds into deadly weapons. They are fearsome when roused to battle, though they prefer insinuating themselves into opponents’ minds over direct, physical confrontation.

Legends claim vayuphaks were created from a divine servant who was tasked with guarding a treasure that signified the deity’s favor. After countless followers of the god slaughtered each other while attempting to obtain the prize, the enraged deity cursed the artifact so that all who looked upon it would be driven mad. The unwitting divine servant was the first victim, and wracked with madness, he claimed the treasure for himself and fled. The first vayuphaks sprung from his fevered dreams and self-loathing, and it is whispered these asuras still stand guard over both the dreaming servant and the cursed relic.

Vayuphaks stand 7 feet tall and weigh 120 pounds, though rumors tell of powerful vayuphaks growing to giant sizes.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.