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    Asura, Upasunda

    This six-armed woman has three fanged faces on her head. She wears colorful robes, and her hands wield several exotic weapons.

    Upasunda CR 9

    XP 6,400
    LE Medium outsider (asura, evil, extraplanar, lawful)
    Init +7; Senses all-around vision, darkvision 60 ft.; Perception +23
    Aura elusive (50 ft.)

    DEFENSE

    AC 24, touch 21, flat-footed 16 (+7 Dex, +1 dodge, +3 insight, +3 natural)
    hp 114 (12d10+48); regeneration 5 (good weapons, good spells)
    Fort +12, Ref +11, Will +15
    Defensive Abilities improved evasion; DR 10/good; Immune curse effects, disease, flanking, poison; Resist acid 10, electricity 10; SR 20

    OFFENSE

    Speed 50 ft.
    Melee mwk longsword +20/+15/+10 (1d8+6/19-20), mwk spear +19 (1d8+6/x3), mwk kukri +19 (1d4+6/18-20) or 6 slams +18 (1d4+6)
    Special Attacks infused weapons, multiweapon mastery
    Spell-Like Abilities (CL 9th; concentration +13)

    At willdisguise self, greater teleport (self plus 50 lbs. of objects only), feather fall, see invisibility, spider climb
    3/daydeeper darkness, levitate, rainbow pattern (DC 18)
    1/dayhaste, hold monster (DC 18*), summon (level 4, 2 adhukaits 45% or 1 upasunda 20%)

    TACTICS

    Upasundas never surrender to foes and rarely flee from battle. They hope to increase in skill and wisdom or die in battle. On either path lies evolution toward a greater understanding of destruction in its countless forms.

    STATISTICS

    Str 22, Dex 24, Con 19, Int 15, Wis 24, Cha 19
    Base Atk +12; CMB +18 (+20 grapple); CMD* 36 (38 grapple)
    Feats Cleave, Combat ReflexesB, Deflect ArrowsB, Dodge, Great Cleave, Improved GrappleB, Mobility, Power Attack, Spring Attack
    Skills Acrobatics +19 (+27 when jumping), Bluff +16, Diplomacy +13, Escape Artist +25, Intimidate +16, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +16, Sense Motive +19, Stealth +19; Racial Modifiers +8 Acrobatics when jumping, +6 Escape Artist, +4 Perception
    Languages Common, Infernal; telepathy 100 ft.

    SPECIAL ABILITIES

    Infused Weapons (Su)

    In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.

    Multiweapon Mastery (Ex)

    An upasunda takes no penalties when fighting with multiple weapons.

    Editor's Note
    hold monster should be DC 19
    CMD should be CMD 39 (41 vs grapple)
    SLA: 10+5(spell level)+4(Cha)
    CMD: 10+12(BAB)+6(Str)+7(Dex)+1(dodge)+3(insight)