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Archon, Stag

This stag-headed humanoid has large, sweeping antlers and wields a finely-crafted longbow.

Stag Archon CR 4

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful, shapechanger)
Init +2; Senses darkvision 60 ft., detect evil, low-light vision; Perception +11; Aura menace (20 ft., DC 15, 10 rounds)

DEFENSE

AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 33 (6d10)
Fort +5, Ref +4, Will +7; +4 vs. poison
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee gore +7 (1d6+1 plus push)
Ranged mwk longbow +9/+4 (1d8/×3)
Special Attacks push (gore, 10 ft.)
Spell-Like Abilities (CL 6th; concentration +6)

Constantdetect evil
At willaid, animal messenger, dancing lights, greater teleport (self plus 50 lbs. of objects only)
3/daycharm animal, true strike

STATISTICS

Str 12, Dex 15, Con 11, Int 10, Wis 15, Cha 10
Base Atk +6; CMB +7; CMD 19
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +11, Knowledge (nature) +9, Knowledge (religion) +9, Perception +11, Stealth +11, Survival +11 (+14 when following tracks); Racial Modifiers +3 Survival when following tracks
Languages Celestial, Draconic, Infernal; truespeech
SQ favored terrain (forest +2), change shape (Large stag; beast shape II)
Other Gear mwk longbow with 20 arrows

ECOLOGY

Environment any (Heaven)
Organization solitary, pair or band (3-5)
Treasure standard

A stag archon looks like a well-muscled human with the head of a horned deer, typically an elk or stag. They prefer to use their bows in battle, though they are comfortable charging antlers-first into melee as well. Each was created from the spirit of a mortal hero of the God of family, farming, hunting and trade’s faith, hand-picked by the god to aid his followers in the world and defend some of the Outer Sphere’s least tamed wildernesses. Though none remember the specifics of their mortal lives, they retain the skills of trained woodland warriors. Most are more practical than hound archons, willing to kill evil mortals if doing so is necessary to protect the innocent.

Stag archons are experienced trackers and scouts. Occasionally the God of family, farming, hunting and trade sends one to look after a specific village or farmstead, particularly in a dangerous frontier area. They watch in animal form, luring lost children to safety and leading hungry hunters to easily-caught prey. They have a deep-seated hatred of cold riders and other evil fey, and they gather in great numbers to pursue and take down those defilers of the wilderness.

A stag archon typically stands about 6-1/2 feet tall (a foot or more taller than that with its horns) and weighs around 220 pounds.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.