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Archon, Codex

This enormous book has wings of glowing light and an angelic figure on the cover that gazes out watchfully as though alive.

Codex Archon CR 5

XP 1,600
LG Medium outsider (archon, extraplanar, good, lawful)
Init +3; Senses darkvision 60 ft., detect evil, detect magic, low-light vision; Perception +10; Aura aura of menace (DC 17), magic circle against evil

DEFENSE

AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural); +2 deflection vs. evil
hp 47 (5d10+20)
Fort +7, Ref +7, Will +5; +4 vs. poison, +2 vs. evil
DR 10/evil; Immune electricity, petrification; SR 16

OFFENSE

Speed fly 30 ft. (good)
Melee slam +7 (1d8+2)
Ranged light ray +8 ranged touch (1d6)
Special Attacks favored enemy (any one +4)
Spell-Like Abilities (CL 5th; concentration +8)

Constantdetect evil, detect magic, magic circle against evil
At willaid, continual flame, forbid action (DC 14), greater teleport (self plus 50 lbs. of objects only), mage hand, message
1/daycalm emotions (DC 15), clairaudience/clairvoyance, commune (CL 9th, 1 question), daylight, silence (DC 15)

STATISTICS

Str 15, Dex 16, Con 18, Int 17, Wis 15, Cha 16
Base Atk +5; CMB +7; CMD 20
Feats Iron Will, Point-Blank Shot, Skill Focus (Knowledge [any one])
Skills Craft (bookbinding) +11, Diplomacy +11, Disable Device +11, Knowledge (any one) +14, Linguistics +11, Perception +10, Sense Motive +10, Spellcraft +11, Survival +10
Languages Celestial, Draconic, Infernal, any 5 others; truespeech
SQ codex

SPECIAL ABILITIES

Codex (Su)

Each codex archon is also an actual codex. Within its pages, the codex archon details all that the archon has ever learned on its chosen topic. When a favored enemy of the codex archon is forced to attempt a saving throw against the archon’s spells, the foe takes a penalty on the saving throw equal to half the codex archon’s favored enemy bonus (–2 for most codex archons).

Favored Enemy (Ex)

A codex archon selects one favored enemy, as per the ranger class feature.

Light Ray (Ex)

A codex archon can fire a beam of light to damage foes. This light ray has a maximum range of 60 feet.

This attack overcomes damage reduction of any type.

ECOLOGY

Environment any (Heaven)
Organization solitary, pair, or team (2–8)
Treasure standard

A codex archon embodies Heavenly knowledge and the refinement of the mind. It serves in the libraries and archives of Heaven, and as keeper and carrier of records for Heaven’s field armies.

Codex archons seek out any opportunity to add to their formidable collections of information with zealous dedication, although they do not neglect to offer their insights to those they encounter who might use such knowledge for the greater good or for personal growth.

Most codex archons specialize in a single subject, such as one plane of existence, one type of creature, or one aspect of mortal life. In general, each codex archon chooses a favored enemy and Knowledge skill closely linked to each other, such as humanoid (human) and Knowledge (local) or Knowledge (nobility). Although a codex archon’s expertise allows it to more easily slay creatures of the type it studies, it usually prefers to avoid violence and uses its knowledge to coax more information out of creatures it meets. A spellcaster who calls or summons a codex archon can generally conjure one with whatever specialization she seeks unless the foe or topic is one that is little known to the forces of Heaven or an unorthodox combination (GM’s discretion). Though they prefer their heavenly homes to the chaotic Material Plane, summoned codex archons may deign to serve for a time as assistants or even instructors in mortal libraries, academies, and temples.

Section 15: Copyright Notice

Pathfinder Player Companion: Monster Summoner’s Handbook © 2015, Paizo Inc.; Authors: Alexander Augunas, Tyler Beck, Anthony Li, Luis Loza, David N. Ross, Owen K.C. Stephens, and Linda Zayas-Palmer.