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Aravax

Aravax CR 7

This gaunt but powerful figure is obscured by a black and crimson cloak, but his ghostly pallor and the dead stare in his eyes incites a sense of avarice and rage within you.

XP 3,200
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, –1 size)
hp 87 (7d10+49)
Fort +12, Ref +6, Will +6; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 17

OFFENSE

Speed 30 ft.
Melee 2 claws +13 (1d6+7 plus paranoia), bite +13 (1d6+7 plus paranoia)
Space 10 ft.; Reach 10 ft.

TACTICS

During Combat Aravax focuses on the feeble and weak-willed, but gladly attacks any foes he can reach. If he inflicts paranoia on an enemy in the middle of his attack routine, he moves his additional attacks to other targets.

Morale Aravax refuses to relinquish any moments of freedom and he doesn’t retreat under any circumstances.

STATISTICS

Str 25, Dex 13, Con 24, Int 14, Wis 15, Cha 17
Base Atk +7; CMB +15; CMD 26
Feats Combat Reflexes, Improved Initiative, Iron Will, Improved Iron Will
Skills Acrobatics +11, Climb +12, Disable Device +11, Escape Artist +11, Perception +12, Sense Motive +11, Sleight of Hand +11, Stealth +10
Languages Abyssal, Celestial, Common

SPECIAL ABILITIES

Paranoia (Su)

Creatures damaged by Aravax must make a DC 16 Will save or fall prey to overwhelming and violent paranoia. For one round an afflicted creature treats all allies as enemies, no longer provides flanking, and makes all possible attacks of opportunity not targeting Aravax. On its actions, a paranoid creature uses whatever is in hand to attack the nearest target who is not Aravax, gaining a +2 morale bonus to both attack and damage if the target has been known to them for over a month; if unarmed, the paranoid creature makes an unarmed attack that does not provoke attacks of opportunity instead.

ECOLOGY

Environment any (ruins, underground)
Organization solitary
Treasure double

A scion of malice, avarice, greed, and hatred, Aravax is a spiritual creature often interred by societies that survive his arrival. When left to his own devices on the Material Plane and freed from banishment or imprisonment, he accrues followings of cutthroats and uses them to send entire nations (and sometimes continents) into war by luring diplomats together and inciting bloodbaths.

Aravax is 10 feet tall but weighs only 200 (very solid) pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson