This disc of flying metal is about the size of a wagon wheel and burns with yellow-white flame.
Iophanite CR 4
AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural; +2 deflection vs. evil)
hp 37 (5d10+10)
Fort +6, Ref +7, Will +1; +4 vs. poison, +4 resistance vs. evil
DR 5/magic; Immune fire, petrification; Resist acid 5, cold 5, electricity 5; SR 15 Weaknesses vulnerable to cold
Speed fly 40 ft. (perfect)
Melee 2 blades +8 (1d8+1 plus burn)
Special Attacks burn (1d6 fire, DC 14), radiance
Spell-Like Abilities (CL 6th; concentration +7)
Str 12, Dex 17, Con 14, Int 10, Wis 11, Cha 13
Base Atk +5; CMB +6; CMD 20
Feats Dodge, Mobility, Weapon Finesse
Skills Acrobatics +1, Fly +7, Intimidate +9, Knowledge (geography) +8, Knowledge (planes) +8, Knowledge (religion) +5, Perception +12; Racial Modifiers +4 Perception
Languages Celestial, Infernal; truespeech
SQ shield form
An iophanite usually glows with a golden light equivalent to that of a candle. In battle, its glow increases, filling the area within 5 feet.
Once per day, an iophanite can transform into a +1 spiked light steel shield sized for a Small or Medium creature. An iophanite cannot communicate or use any of its other abilities while in this form. Once it transforms, it cannot change back for 24 hours, though the spell break enchantment can end the transformation early. An iophanite regains its full hit points when it shifts back into its normal form. If the shield is destroyed, the iophanite is killed.
Environment any (Heaven)
Organization solitary, pair, or squad (3–8)
Iophanites comprise a unique classification of messenger angel. Energetic, enthusiastic, impulsive, and outgoing, it constantly looks for ways to aid the forces of righteousness in the wars against fiends and villainy. As a being of pure righteous spirit in a burning physical form, an iophanite is often confused for an exotic form of harbinger or lantern archon. Its form is slightly mutable, and it can deform itself into an oval curved like a shield, or manifest simple tendrils to manipulate objects or lash out at opponents. When interacting with mortals, an iophanite usually manifests ripples of flames or pulses of light that thrum in time with its speaking. Most creatures have a difficult time telling iophanites apart, but these angels can always recognize each other.
Iophanites are talkative and have excellent memories, making them naturally inclined to carry news, battle orders, and other critical information. Their bodies are hot to the touch, but do not ignite combustibles unless the iophanite wishes it, allowing it to carry scrolls or other flammable goods without risk of destroying them. Of the lawful angels, they tend to be the most creative in terms of working around rules and the most forgiving of others’ failures. They are also inclined to serve as the guardians of mortals, being mindful of virtuous and self-sacrificing heroes who might be destined for greatness.
Iophanites measure exactly 5 feet in diameter and weigh 200 pounds.
Pathfinder Campaign Setting: Inner Sea Gods © 2014, Paizo Publishing, LLC; Authors: Sean K Reynolds, with Amanda Hamon, James Jacobs, John Ling, Mark Moreland, David N. Ross, F. Wesley Schneider, Amber E. Scott, Tork Shaw, James L. Sutter, Jerome Virnich.