Agathion, Cervinal

Beneath a crown of antlers, this centaurlike creature blends the upper body of a humanoid with the lower body of a majestic elk.

Cervinal CR 17

XP 102,400
NG Large outsider (agathion, extraplanar, good)
Init +5; Senses darkvision 60 ft., detect scrying, low-light vision, see invisibility; Perception +31

DEFENSE

AC 32, touch 15, flat-footed 26 (+5 Dex, +1 dodge, +17 natural, –1 size)
hp 283 (21d10+168)
Fort +20, Ref +14, Will +19; +4 vs. poison
DR 10/evil and silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 28

OFFENSE

Speed 50 ft.; gallop
Melee 2 slams +30 (1d6+10), 2 hooves +25 (2d6+5)
Ranged +3 composite longbow +29/+24/+19/+14 (1d8+13/×3)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 2d8+15 plus stagger)
Spell-Like Abilities (CL 20th; concentration +24)

Constantdetect scrying, see invisibility, speak with animals
At willdiscern lies, freedom of movement, greater teleport (self plus 50 lbs. of objects only), invisibility purge, light, message
5/dayclairaudience/clairvoyance, cure critical wounds, dismissal (DC 18), dispel magic
3/daybreath of life, mass bull’s strength, plane shift (DC 19)
1/daydiscern location, greater scrying (DC 21)

STATISTICS

Str 31, Dex 20, Con 26, Int 19, Wis 24, Cha 19
Base Atk +21; CMB +32; CMD 48 (52 vs. trip)
Feats Combat Casting, Combat Reflexes, Deadly Aim, Dodge, Lightning Reflexes, Manyshot, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +29, Climb +31, Diplomacy +28, Intimidate +25, Knowledge (arcana, nature, planes) +28, Perception +31, Stealth +25, Survival +28
Languages Celestial, Draconic, Infernal; speak with animals; truespeech
SQ lay on hands (10d6, 14/day, as a 20th-level paladin), undersized weapons

SPECIAL ABILITIES

Gallop (Ex)

When a cervinal uses a full-round action to run, it can move up to six times its speed.

Stagger (Ex)

Any creature that takes damage from a cervinal’s powerful charge attack must succeed at a DC 28 Fortitude save or be staggered for 1 round. The save DC is Constitution-based.

ECOLOGY

Environment any (Nirvana)
Organization solitary, collective (2–3), or herd (4–6)
Treasure double (+3 composite longbow, other treasure)

Cervinals stand proud and regal at the head of Nirvana’s agathion forces. Sometimes termed the “knights” of the agathions, cervinals have gained a reputation for their battle prowess, noble natures, and admirable wisdom, as well as their fearlessness and willingness to lead from the front.

They stand almost 11 feet tall, though part of that height is their magnificent racks of antlers, which can measure up to 4 feet across. These antlers gleam as if forged from beaten bronze, and a fine fuzz of downy gold covers their entire bodies, particularly along the shoulders and neck.

Cervinals from the more frigid regions of Nirvana sport an entire coat of chestnut fur up their chests and shoulders.

In the good-aligned planes, they most often serve as generals in battles against fiends, but they also develop strategies to combat everyday evil in the multiverse, secure evil artifacts, and coordinate efforts between agathions and other celestial races.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Chronicle of the Righteous. © 2013 Paizo Publishing, LLC; Author: Amber Scott.

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

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