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Agathion, Aequoreal (3pp)

This clear and luminescent jellyfish-like creature floats gently before you. A serene, hopeful expression graces its humanoid face.

Aequoreal CR 2

XP 600
NG Tiny outsider (agathion, aquatic, extraplanar, good)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +11

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 11 (2d10)
Fort +0, Ref +5, Will +6; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13

OFFENSE

Speed fly 30 ft. (good), swim 30 ft.
Melee 2 stings +4 (1d2-4)
Special Attacks mnematocyst
Spell-Like Abilities (CL 2nd; concentration +3)

Constantknow direction, speak with animals
At willdancing lights, stabilize
1/daydetect thoughts (DC 13), sleep (DC 12)
1/weektouch of idiocy (DC 13)

STATISTICS

Str 2, Dex 14, Con 10, Int 10, Wis 13, Cha 12
Base Atk +2; CMB -4; CMD -2 (can’t be tripped)
Feats Iron Will, Weapon Finesse
Skills Acrobatics +5, Diplomacy +4, Fly +6, Knowledge (planes) +6, Perception +11, Stealth +13, Swim +12; Racial Modifiers +4 Perception, +4 Stealth, +8 Swim
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ amphibious, compression, flight, lay on hands (1d6, 1/day, as a 2nd-level paladin)

SPECIAL ABILITIES

Dream Link (Su)

As a standard action, an aequoreal can slide its body over a Medium or smaller creature’s head and link minds. This allows the linked creature to communicate telepathically and share dreams with the aequoreal as well as with any other beings whose forehead is currently touched by its tentacles. Dream link does not inhibit a creature’s breathing ability.

Hollow Body (Ex)

An aequoreal’s hollow body collapses easily to absorb blunt force. Bludgeoning damage in excess of an aequoreal’s damage reduction is converted to nonlethal damage.

Mnemostat (Su)

The stinging cells of an aequoreal can transfer a shocking jolt of electricity and memory into the minds of its target. Evil creatures take 1d4 electricity damage. Evil and neutral creatures are stunned for 1d3 rounds (DC 13) by the rush of confusing and guilt-inducing memories. Good creatures take no damage and are instead affected as by calm emotions (DC 13). This ability can be used once every 1d4 rounds.

ECOLOGY

Environment any air or water (Nirvana)
Organization solitary, bloom (3-5), or dream (6-10)
Treasure none

The tranquil aequoreals are common sights throughout the seas and skies of Nirvana. Their bodies resemble seemingly empty-bodied jellyfish whose “umbrella” has the shape of a humanoid head trailing thin tentacles from its “neck”. This gelatinous membrane bears a humanoid face often accentuated by alien, yet beautiful, features. The umbrella and tentacles, along with the delicate neural network within, are typically translucent and glow in spots and lines with a soft blue bioluminescence, particularly the irises of the aequoreal’s eyes. Aequoreals seem evenly divided among males, females, and individuals of indeterminate gender, fluctuating in accordance to their dreams. These beings are often born of the souls of dreamers who dared to share their dreams with others to inspire hope, as well as those who dedicated themselves to sharing knowledge for the good of others. Reflecting their once mortal nature, aequorals absorb and are nurtured by the shed mortal memories and dreams of Nirvana’s petitioners, as well those shared freely by celestials and living mortals. The aequoreals, in turn, serve as a living library of the accumulated benevolent thoughts and hopes of an entire plane.

While mostly content to placidly enjoy, contemplate, and share their collected memories and dreams, many actively seek out those they see in dire need of hope. These aequoreals tend to latch onto sturdier and solid-bodied celestials or mortal adventurers for protection. They can be taken as familiars by 7th-level good-aligned spellcasters who utilize the Improved Familiar feat and meet the prerequisites. In this role, aequoreals often serve as muses, as well as students of the world; as they inspire with their dreams, they remain insatiably curious about what their masters might teach them. Though they loathe violence, aequoreals will act with force if gentler methods prove insufficient. Some aequoreals grow and evolve as they gather more memories, eventually becoming medium-sized beings with umbrellas in the rough shape of a humanoid body from the waist up. These aequoreal “sages” are barely less fragile than their smaller kin, but are greatly bolstered in mind and spirit. They also develop far more uses for their mnematocysts for both peaceful and defensive purposes. The relief these celestials grant to the traumatized has earned them the title “dream surgeons” among some scholars.

A typical aequoreal is 1 feet wide and weighs 5 pounds.

Section 15: Copyright Notice

Wayfinder #8. © 2013, Paizo Fans United; Authors: Anthony Adam, Bryan Barnes, Morgan Boehringer, Dylan Brooks, Will Cooper, Ryan Costello, Jr., Paris Crenshaw, Rich Crotty, Andrew Eakett, Russell Estes, Robert Feather, Aaron Filipowich, Dawn Fischer, Guy Fox, Jason Garrett, Christoph Gimmler, Caleb T Gordan, Rob Gresham, Wojciech Gruchala, Eric Hindley, Scott Janke, Derek Johnson, Jeff Lee, Thomas LeBlanc, John Leising, Gary McBride, Will McCardell, Kevin Andrew Murphy, Alexandra Pitchford, John C. Rock, Liz Smith, Ashton Sperry, Jeffrey Tadlock, Margherita Tramontano, Mike Welham, Jim Wettstein, Larry Wilhelm, Nick Volpe, and Sheldon Zamora-Soon.