Achaierai (3pp)

This enormous bird stalks about on four chicken-like legs. Its colorful body is round and bloated and its head resembles that of a parrot.

Achaierai CR 5

LE Large outsider (evil, extraplanar, lawful)
Init +1; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 21, touch 11, flat-footed 19 (+1 Dex, +1 dodge, +10 natural, -1 size)
hp 51 (6d10+18)
Fort +5, Ref +6, Will +7
SR 16

OFFENSE

Speed 50 ft.
Melee bite +9 (2d6+4), 2 claws +9 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks black cloud

STATISTICS

Str 19, Dex 13, Con 16, Int 11, Wis 14, Cha 16
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Dodge, Mobility, Spring Attack
Skills Acrobatics +10, Climb +13, Diplomacy +12, Perception +11, Sense Motive +11, Stealth +6
Languages Infernal

SPECIAL ABILITIES

Black Cloud (Su)

Three times per day, an achaierai can release a choking, toxic cloud as a free action in a 10-ft.radius. Creatures in the cloud are considered to be in darkness. The cloud is also toxic, functioning as a contact poison (see below) against all non-achaierai within the cloud. The cloud disperses after two rounds.

Black Cloud—contact; save Fort DC 16; frequency 1/round for two rounds; effect 2d6 damage plus insanity (as spell, lasts 1 hour); cure 1 save

ECOLOGY

Environment any (lawful planes)
Organization solitary or flock (2-5)
Treasure double standard

Though comical in appearance, the achaierai are a terrible predator on the lawful planes. These large, flightless birds stand over 14 feet in height and weigh in excess of 700 pounds. They are ravenous creatures that attack humans, devils, or almost anything smaller that crosses their path. They are shrewd combatants who make guerrilla strikes at individuals before dashing away, lead foes into traps, or strike without warning from hunting pits. Achaierai are not social creatures and are rarely found in groups larger than five. In a flock of five, there will be one leader that possesses either the advanced template or 1 to 3 class levels as a ranger or rogue. Achaierai with a leader are more dangerous because they will establish a territorial hunting ground, dig hunting pits to trap opponents, or hide themselves when looking for fresh meat. Most flocks only last for a couple of years before internal conflict between achaierai destroys their cooperative efforts. The exact origin of this species is a bit of a mystery as they seem to have no ties to the infernal hierarchy and this has led some sages to suggest that the creature was once an artificial creation of powerful epic magic. Regardless of their origin, the achaierai now breed true and are found on all lawfully-aligned planes. It is said that some lawful evil clerics have been able to summon an achaierai to their side with the spell summon monster V.

Section 15: Copyright Notice

Forgotten Foes © 2010 Tricky Owlbear Publishing, Inc.; Authors Mark Gedak and Stefen Styrsky.

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