This amorphous mass of eyes, tentacles, and protoplasm exudes thick, roiling clouds of green vapor.
Vespergaunt CR 12
AC 24, touch 16, flat-footed 18 (+5 Dex, +1 dodge, +8 natural)
hp 195 (17d8+119)
Fort +14, Ref +12, Will +9
Defensive Abilities all-around vision, amorphous; DR 10/aligned; Immune cold, ooze traits
Weaknesses light sensitivity
Speed 10 ft., fly 60 ft. (perfect)
Melee 2 slams +21 (2d8+8 plus siphon spirit)
Space 5 ft.; Reach 10 ft.
Spell-Like Abilities (CL 17th; concentration +20)
Str 27, Dex 20, Con 24, Int 15, Wis 15, Cha 16
Base Atk +12; CMB +20; CMD 36
Feats Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Weapon Focus (slam)
Skills Diplomacy +10, Fly +17, Intimidate +17, Knowledge (geography) +7, Knowledge (planes) +12, Perception +19, Sense Motive +12, Stealth +15
Languages telepathy 100 ft.; tongues
SQ no breath
Aura of Madness (Su)
Once per round, any creature within a 60-foot radius of the vespergaunt must succeed at a DC 21 Will save or be confused for 1d4 rounds. Once a creature successfully saves, it cannot be affected by the same vespergaunt’s aura again for 24 hours. As a free action, the vespergaunt can suppress its aura. This is a mind-affecting effect. The save DC is Charisma-based.
Damage Reduction (Su)
Weapons that are chaotic-, evil-, good-, or lawful-aligned overcome a vespergaunt’s damage reduction.
Siphon Spirit (Su)
Any creature struck by a vespergaunt must succeed at a DC 21 Will save or gain 1 negative level as the vespergaunt rips away a portion of its soul. A divine spellcaster gains an additional negative level with each failed save. A creature killed by this attack disintegrates except for its eyes and strands of brain matter, which become part of the vespergaunt. Only powerful magic such as miracle, true resurrection, or wish can resurrect a creature slain in this manner. The save DC is Charisma-based.
Environment any (outer space)
Organization solitary or convocation (2–4)
A vespergaunt is 8 feet tall and 6 feet wide, and weighs just 50 pounds.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.