A large blob of grayish, stone colored liquid lies upon the floor.
AC 3, touch 3, flat-footed 3 (-5 Dex, -2 size)
Speed 20 ft. (4 squares), climb 20 ft.
A stone pudding secretes a digestive acid that dissolves organic material and stone, but not metal. Any melee hit or constrict attack deals acid damage.
Furthermore, clothing, leather armor, and stone and wooden weapons dissolve upon contact, immediately becoming useless. A DC 21 Reflex saving throw, negates. The save DCs are Constitution-based. The pudding’s acidic touch deals 21 points of damage per round to wooden or stone objects (including creatures it has turned to stone), but the pudding must remain in contact with the object for 1 full round to deal this damage.
A stone pudding’s touch attacks turn opponents to stone permanently. Fortitude save DC 21 negates. The save DC is Constitution-based.
A stone pudding resembles a large blob of liquid, slow-moving stone. A stone pudding spends its time slithering along dungeon passageways feeding on carrion, adventurers, and just about anything else it encounters. It is thought to be a distant relative of the other deadly puddings.
Stone puddings are most active at night. During the day they simply lie dormant, almost as if sleeping. They serve no purpose in the ecology of things and simply spend their time devouring stone and organic materials.
The typical stone pudding appears as a large, oozing gray blob about 16 feet across and from 2 to 4 feet thick. The typical stone pudding weighs in excess of 20,000 pounds.
Stone puddings attack by forming a pseudopod and grabbing their prey. Opponents turned to stone are grappled and dissolved by the deadly pudding’s acid. Though non-intelligent, a stone pudding often lies in wait, using its coloration to hide itself against a wall or floor of worked stone, before lashing out against an opponent.
Stone Pudding from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.