Masses of carrion and debris break the inky surface of this enormous, undulating sludge.
|Putrid Ooze||CR 11|
Speed 30 ft., climb 20 ft., swim 30 ft.
Melee slam +20 (6d6+16 plus 2d6 acid and grab)
Ranged splatter +8 (10d6 acid)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (6d6+16 plus 2d6 acid), putrid acid, splatter
A putrid ooze secretes a digestive acid that dissolves organic material and metal quickly, but doesn’t affect stone. Each time a creature takes damage from a putrid ooze’s acid, its clothing and armor take the same amount of damage from the acid (Reflex DC 23 negates damage to clothing and armor). A metal or wooden weapon that strikes a putrid ooze takes 2d6 points of acid damage, unless the weapon’s wielder succeeds at a DC 23 Reflex save.
If a putrid ooze remains in contact with a wooden or metal object for 1 full round, the object takes 30 points of acid damage (no save). The save DCs are Constitution-based.
Creatures struck take 10d6 points of acid damage.
Putrid oozes are primarily made from organic mire animated with Abyssal energies.
These creatures can exist near any rift or portal to the Abyss. They caustically burn through plants and animals in pursuit of their vicious, mindless hunger.
Putrid oozes get their name from their disturbing habit of subsuming dead creatures into their own gelatinous bodies. Putrid oozes generally are a combination of churning, gray-and-black slurries, similar to chunky tar mixed with wet gravel, but their bodies also hold undigested portions of the creatures they consume. At any one time, they present a mixture of rotting limbs, severed heads, and entangled entrails among the miscellaneous sludge that makes up their bodies.
Most hardy materials putrid oozes consume are never completely devoured. Putrid oozes slowly break down their meals into the same gray-black, chunky morass that makes up their bodies. Although it’s rare for a putrid ooze to starve, those weakening from hunger use the last of their dwindling energy to seek out chasms or ravines where they can lie in wait, hoping for meals to wander past.
In these dark places, the putrid oozes go dormant, existing as murky pools of sticky acid until a living creature draws near. Though the creatures are essentially in hibernation, all it takes is a simple touch to awaken them. In contrast, active putrid oozes are intimidating sights to behold, and rarely take anyone by surprise.
Instead, they form spontaneously from corrupted rifts to the Abyss. Some cultists of Jubilex, demon lord of ooze monsters, have experimented with generating putrid oozes by exposing slurries of entrails, filth, and acid to foul energies. They see the spontaneous creation of these oozes as manifestations of the Faceless Lord.
When putrid oozes take enough damage to be destroyed, they melt into an inert pool of muck like most other oozes, though whether putrid oozes eventually reform from such remnants is a point of debate. Some say that sunlight further breaks down putrid oozes once they are destroyed.
A putrid ooze typically covers an area that measures 12 feet by 12 feet, and piles up on itself to a height of no more than 8 feet. A putrid ooze weighs about 20 tons.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.