Home >Bestiary >(Bestiary) By Type >Oozes >Blight >

Blight, Tundra


This churning mound of snow-like material has several large red eyes and four tentacles tipped with icy stingers.

Tundra Blight CR 16

XP 76,800
NE Medium ooze (blight, cold)
Init +14; Senses blindsight 120 ft.; Perception +24

DEFENSE

AC 32, touch 21, flat-footed 21 (+10 Dex, +1 dodge, +11 natural)
hp 243 (18d8+162); fast healing 15
Fort +15, Ref +18, Will +14
Defensive Abilities rejuvenation; Immune acid, cold, ooze traits
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft., burrow 30 ft. (snow and ice only), climb 30 ft.
Melee 4 stings +26 (1d8+13 plus 1d6 cold and curse)
Space 5 ft.; Reach 15 ft.
Special Attacks creeping cold, curse of winter, frozen domain
Spell-Like Abilities (CL 16th; concentration +23)

1/dayblight (DC 22), command plants (DC 21), cone of cold (DC 22), dominate monster (animals and magical beasts only, DC 26), greater curse terrain, hallucinatory terrain (DC 21)

STATISTICS

Str 36, Dex 30, Con 29, Int 17, Wis 23, Cha 24
Base Atk +13; CMB +26; CMD 47 (can’t be tripped)
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack
Skills Climb +39, Intimidate +25, Knowledge (geography) +21, Perception +24, Stealth +28 (+36 in ice or snow); Racial Modifiers +8 Stealth in ice or snow
Languages Aklo, Auran; domain telepathy
SQ cursed domain, favored terrain (cold), icewalking

SPECIAL ABILITIES

Creeping Cold (Su)

A tundra blight’s stings deal an additional 1d6 points of cold damage. In addition, this cold clings to the target and continues to deal an additional 1d6 points of cold damage each round at the start of the affected creature’s turn. This creeping cold effect can be stopped by a successful DC 15 Heal check or through the application of any magical healing. This additional cold damage does not stack with multiple stings.

Curse of Winter (Su)

A creature struck by a tundra blight’s sting attack must succeed at a DC 26 Will save or gain vulnerability to cold. Creatures immune to cold damage that fail this save do not become vulnerable, but are instead no longer immune to cold (they cannot then be made vulnerable to cold from this curse, as its effects do not stack in this manner). This curse persists until it is removed. This is a cold curse effect. The save DC is Charisma-based.

Frozen Domain (Su)

A tundra blight’s domain is always treated as being one category colder than the region would otherwise dictate. If a region is normally treated as extreme cold, it deals 1d6 points of lethal damage per round of exposure instead of per minute. Anyone attempting a saving throw against the effects of these cold temperatures or a saving throw against cold effects takes a –4 penalty on the save within a tundra blight’s frozen domain. When a character attempts to cast any spell with the fire descriptor in this domain, she must succeed at a DC 30 caster level check or the spell is negated when it is cast.

Icewalking (Ex)

A tundra blight can navigate icy surfaces as if under the effect of spider climb. It can move across icy surfaces without penalty and does not need to attempt Acrobatics checks to run or charge on ice.

ECOLOGY

Environment cold plains or glaciers
Organization solitary
Treasure standard

Tundra blights dwell in the frozen reaches of the world, bringing their freezing domains to borderland settlements Tundra blights are 7 feet across and weight 450 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.