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Blight, Sewer


What appears to be a grotesque mass of sewage betrays its true nature with dozens of red eyes and two long, slimy, claw-tipped tentacles.

Sewer Blight CR 15

XP 51,200
CE Medium ooze (blight)
Init +12; Senses blindsight 120 ft.; Perception +23
Aura stench (30 ft., DC 23)

DEFENSE

AC 30, touch 18, flat-footed 22 (+8 Dex, +12 natural)
hp 229 (17d8+153); fast healing 10
Fort +16, Ref +15, Will +13
Defensive Abilities acidic spray, rejuvenation; Immune acid, ooze traits

OFFENSE

Speed 30 ft., climb 30 ft., swim 30 ft.
Melee 2 claws +25 (2d8+13/19–20 plus 2d6 acid)
Space 5 ft.; Reach 15 ft.
Special Attacks plagued domain
Spell-Like Abilities (CL 15th; concentration +20)

1/dayblight (DC 20), cloudkill (DC 20), command plants (DC 19), dominate monster (animals, magical beasts, and mindless oozes only, DC 24), greater curse terrain, hallucinatory terrain (DC 19)

STATISTICS

Str 36, Dex 26, Con 29, Int 16, Wis 23, Cha 21
Base Atk +12; CMB +25; CMD 43 (can’t be tripped)
Feats Combat Expertise, Combat Reflexes, Great Fortitude, Improved Critical (claw), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike
Skills Climb +38, Intimidate +22, Knowledge (geography) +20, Perception +23, Stealth +25 (+33 in sewers), Swim +21; Racial Modifiers +8 Stealth in sewers
Languages Aklo, Undercommon; domain telepathy
SQ command ooze, cursed domain, favored terrain (underground)

SPECIAL ABILITIES

Acidic Spray (Ex)

As an immediate action, a sewer blight can spray a blast of acid on any creature that damages it with a melee attack. This spray of acid deals 8d6 points of acid damage, split evenly between the weapon and the weapon’s wielder (if the weapon was a natural weapon or an unarmed strike, the full damage applies to the attacker). A successful DC 27 Reflex save halves the acid damage. The save DC is Constitution-based.

Command Ooze (Su)

Unintelligent oozes never attack a sewer blight, and a sewer blight can target any mindless ooze with dominate monster, even though they are normally immune to this mind-affecting spell. When a sewer blight dominates an ooze in this way, it gains enough influence over the ooze for the ooze to carry out simple commands (such as “guard this room,” “flank this foe,” or “bring me that dead body”).

Plagued Domain (Su)

The first time a creature enters a sewer blight’s domain in a 24-hour period, it must succeed at a DC 27 Reflex save or contract filth fever. Within the domain, the save DCs for all disease-based effects inflicted by creatures under the sewer blight’s control increase by 2 and onset times for all diseases contracted there are reduced to 0.

ECOLOGY

Environment any underground (sewers)
Organization solitary
Treasure standard

Sewer blights are unusual among their kind in that they thrive in artificial ecosystems rather than purely natural environs.

These oozes prefer to lair in the sewers of large cities, and they see in the foul infestations, toxic fungi, and diseased creatures dwelling in such filthy warrens a sort of perverse rebuttal of civilization by the natural world. Those who dwell in the cities above are their preferred prey.

A sewer blight is 6 feet in diameter and weighs 300 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.