This mass of dark green protoplasm hangs thick and wet from the branches, and its long tentacles are tipped with thorny claws.
Forest Blight CR 18
Speed 40 ft., climb 40 ft.
Melee 2 claws +29 (2d6+14/19–20 plus lignification), 4 tentacles +27 (1d8+7 plus grab)
Space 5 ft.; Reach 15 ft.
Special Attacks living forest
Spell-Like Abilities (CL 18th; concentration +25)
Str 38, Dex 33, Con 30, Int 19, Wis 23, Cha 24
Base Atk +15; CMB +29 (+33 grapple); CMD 51 (can’t be tripped)
Feats Bleeding Critical, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Great Fortitude, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Multiattack
Skills Acrobatics +31, Climb +42, Intimidate +27, Knowledge (geography) +24, Perception +26, Stealth +31 (+39 in forests); Racial Modifiers +8 Stealth in forests
Languages Aklo, Sylvan; domain telepathy
SQ cursed domain, favored terrain (forest)
A creature struck by a forest blight’s claw must succeed at a DC 30 Fortitude save or take 1d6 points of Dexterity drain as its flesh transforms into increasingly immobile wood and plant matter. A creature whose Dexterity score is reduced to 0 by this ability is permanently turned into an ordinary tree. This effect ends (but does not restore drained Dexterity) if removed via a spell like break enchantment or remove curse, or if the forest blight is slain.
This is a curse effect. The save DC is Constitution-based.
Living Forest (Su)
Non-creature plants within a forest blight’s cursed domain twist to clutch at intruders. All creatures treat a forest blight’s cursed domain as difficult terrain as a result. Any creature trying to manipulate, control, or interact with the plants of this domain (including those using spells like command plants, entangle, and transport via plants) must succeed at a DC 25 caster level check or the attempt fails. The forest blight ignores these penalties, and as a free action can designate other creatures that can also ignore these penalties. All plant creatures in a forest blight’s cursed domain gain fast healing 5; plant creatures that already have fast healing increase their fast healing rate by 5.
Environment any forests
Forest blights’ constant urges to seek out and destroy civilization drive them toward isolated lumber camps, wilderness trade routes, and forest settlements. Forest blights are particularly fond of sending plant monsters to do their bidding, and their innate cruelty often compels them to allow one or two survivors to escape their clutches to act as a lure, drawing prospective heroes to attempt foolish acts of retribution against the powerful and egotistical oozes.
Forest blights are always eager to add new would-be saviors to their collections of transformed trees, after all.
A forest blight is 7 feet across and weighs 350 pounds.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.