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Blight, Cave

Muscular tentacles ending in stalagmite-like stingers extend from this pale brown slime.

Cave Blight CR 19

XP 204,800
CE Medium ooze (blight)
Init +16; Senses blindsight 120 ft.; Perception +30

DEFENSE

AC 34, touch 22, flat-footed 22 (+12 Dex, +12 natural)
hp 325 (21d8+231); fast healing 15
Fort +18, Ref +19, Will +18
Defensive Abilities rejuvenation; Immune acid, ooze traits

OFFENSE

Speed 30 ft., burrow 30 ft., climb 30 ft., earth glide
Melee 4 stings +30 (2d8+15/19–20 plus petrification)
Space 5 ft.; Reach 20 ft.
Special Attacks irradiate domain
Spell-Like Abilities (CL 19th; concentration +26)

1/dayblight (DC 22), command plants (DC 21), dominate monster (aberrations, animals, and magical beasts only, DC 26), greater curse terrain, hallucinatory terrain (DC 21), hungry pit (DC 22)

STATISTICS

Str 40, Dex 34, Con 32, Int 22, Wis 29, Cha 24
Base Atk +15; CMB +30 (+34 sunder); CMD 52 (54 vs. sunder, can’t be tripped)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Greater Sunder, Improved Critical (sting), Improved Initiative, Improved Sunder, Iron Will, Power Attack, Skill Focus (Stealth), Staggering Critical
Skills Bluff +28, Climb +44, Intimidate +28, Knowledge (dungeoneering, geography) +27, Perception +30, Sense Motive +30, Stealth +39 (+47 in caverns); Racial Modifiers +8 Stealth in caverns
Languages Aklo, Undercommon; domain telepathy
SQ cursed domain, favored terrain (underground)

SPECIAL ABILITIES

Irradiate Domain (Su)

The area of a cave blight’s cursed domain becomes infused with radioactive rock formations that manifest as glowing green crystals shedding illumination as per a candle and faint warmth. This radiation interferes with teleportation effects—a creature attempting to cast teleport to travel into or out of a cave blight’s domain must succeed at a DC 30 caster level check or the spell fails. In addition, all creatures that enter the blight’s domain must succeed at a DC 31 Fortitude save every 10 minutes to avoid taking 1 point of Constitution drain (this increases to 1d4 points of Constitution drain within 10 feet of a cave blight). This is a poison effect. The save DC is Constitution-based.

Petrification (Su)

A creature stung by a cave blight must succeed at a DC 31 Fortitude save or take 1d6 points of Dexterity drain. A living non-ooze creature that is immune to poison loses its immunity to poison as long as it suffers any Dexterity drain from this sting. A creature whose Dexterity score is drained to 0 becomes petrified, as per flesh to stone. The save DC is Constitution-based.

ECOLOGY

Environment any underground
Organization solitary
Treasure standard

Cave blights are radioactive oozes that dwell in immense networks of caverns deep below the surface of the world.

There, they seek to ruin underground societies—especially svirfneblin settlements, for deep gnomes particularly enrage these oozes due to their ancient links to the primal realm of the fey. Cave blights alone among their kind are adept at magically compelling aberrations to aid them in their wars against other intelligent life.

A cave blight measures 7 feet across and weighs 600 pounds on average.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.