Alchemic Amoeba CR 2
This blob of goo trembles and ripples as it trundles forward, its form shimmering with varying hues of sickly color as the bones of dead creatures float alongside debris caught inside its body.
During Combat Alchemic amoebas attack any creatures within reach, continuing to assault the same foe until its enemy dies.
Morale The alchemic amoeba fights to the death.
Any creature striking an alchemic amoeba with a natural weapon or unarmed strike must make a DC 12 Reflex save or take 1d3 acid damage from contact with the creature’s surface. This damage occurs each round a creature maintains contact with an alchemic amoeba (such as while grappling).
As a standard action, an alchemic amoeba can form up to two pseudopods on its surface and launch them as ranged touch attacks at a target within 30 ft., exploding with acidic cytoplasm upon striking any solid surface and dealing 1d3 acid damage.
Organization solitary, pair, or eddy (4-10)
Alchemic amoebas are the disjointed, magical remains of countless spellcasting experiments, many times spontaneously formed by arcane-touched sewage flowing out from the cities. Once spawned the oozes travel randomly about the countryside, often seeking out natural resources (typically alchemist labs, forges, or mines) or areas of wilderness abundant with life.
Alchemic amoebas are 2 and a half ft. tall and weigh about 30-35 pounds.
Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson