Merging the features of a horse and human, this monstrosity has an equine snout, sharp fangs, and long forelimbs with clawed fingers.
Speed 40 ft.
Melee bite +18 (2d4+7/19–20), 2 hooves +13 (1d8+10)
Ranged 4 spines +14 (1d6+8)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce, spines, trample (1d8+10, DC 23)
Spell-Like Abilities (CL 12th; concentration +16)
Str 24, Dex 16, Con 19, Int 11, Wis 16, Cha 19
Base Atk +12; CMB +20; CMD 34
Feats Combat Reflexes, Deceitful, Dodge, Great Fortitude, Improved Critical (bite), Power Attack
Skills Bluff +20, Disguise +6, Perception +18, Sense Motive +9, Stealth +14, Survival +12
Languages Common, Sylvan
SQ change shape (Small or Medium humanoid, alter self), powerful blows (hooves), sound mimicry (sounds and voices)
As a standard action, a tikbalang can launch four spines from its mane, each dealing 1d6 points of damage plus its Strength bonus. This attack has a range of 120 feet with no range increment. All targets must be within 30 feet of each other. A tikbalang can launch only 24 spines in any 24-hour period.
Environment warm jungles or forests
Organization solitary, pair, or gang (3–5)
Dangerous protectors of deep forests and lush jungles, tikbalangs are malicious creatures that enjoy leading travelers astray. Tikbalangs mimic sounds to lure explorers off their determined path, even separating a single traveler from his group and kidnapping him. They use their magical abilities to make the forest confusing to those passing through, often weaving illusions around a path to hide important turns or cloaking the entire jungle in an unfamiliar appearance.
Sometimes a tikbalang stalks intruders, spying on them from afar or from within the canopies of trees to learn more about its visitors. It then uses its change shape ability to appear as someone familiar to its first victim (such as another member of the group) and leads that person deeper into the woods to become lost. Once the victim is out of hearing range, the tikbalang drags it into a high tree, wraps it in vines, and packs its mouth with leaves and moss to stifle its screams. The tikbalang may eat its prisoner, offer to release it if the other intruders leave, or leave its corpse as a grisly warning to other travelers.
Though sinister and always looking to bring ruin to explorers, tikbalangs can be bribed or mollified into allowing safe passage with offerings or the performance of strange rituals, such as singing a song, wearing a shirt inside out, or giving the monster bread and honey. The exact bribe is different each day, and the tikbalang never explains what it wants.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.