Serpentfolk, Degenerate

This serpentine humanoid has bright scaly skin, a long sinuous tail, and a fanged serpent’s head.

Degenerate Serpentfolk CR 4

XP 1,200
NE Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., scent; Perception +13

DEFENSE

AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 47 (5d10+20)
Fort +7, Ref +5, Will +5
Immune mind-affecting effects, paralysis, poison; SR 15

OFFENSE

Speed 30 ft.
Melee dagger +10 (1d4+5/19–20), bite +6 (1d6+2 plus poison)

STATISTICS

Str 20, Dex 13, Con 19, Int 4, Wis 13, Cha 6
Base Atk +5; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Weapon Focus (bite)
Skills Escape Artist +9, Perception +13; Racial Modifiers +8 Escape Artist, +4 Perception
Languages Aklo, Common, Draconic, Undercommon; telepathy 100 ft.

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Str; cure 2 saves.

The save DC is Constitution-based.

ECOLOGY

Environment any land (usually jungles or underground)
Organization solitary, pair, or cult (3–12)
Treasure NPC gear (dagger, other treasure)

The majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy—more civilized serpentfolk generally regard these degenerates with shame and disdain.

Degenerates are 5 feet tall but weigh 200 pounds.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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