Scaling steam rises and boiling water drips from the body of this wet half-man, half-bull.
Speed 30 ft., fly 30 ft. (perfect)
Str 19, Dex 16, Con 15, Int 5, Wis 12, Cha 8
A scalding creature can see through clouds, gases, fogs, mists, and smoke as though they didn’t inhibit vision. Creatures and objects do not gain concealment from a scalding creature due to such conditions.
Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
While it is in steam form (see below), a scalding creature can burn creatures within its form as the incendiary cloud spell. Every round within the cloud, a creature takes 1d6 damage for every two Hit Dice the base creature has. A successful Reflex save halves the damage. Regardless of if the target makes their save or not, half of this damage is fire damage and the other half is untyped. A scalding creature can remain in scalding form for a number of rounds equal to its Constitution modifier (minimum 1) and moves at a speed equal to its fly speed. At the end of this time the scalding creature resumes its natural form. The scalding creature may use this ability a number of times per day equal to 1+1 per 5 HD of the base creature. The save DC is Constitution-based.
The steam and vapors that make up a scalding creature’s body make it hard to land blows, granting it concealment at all times (20% miss chance).
Environment temperate ruins or underground (Planes of Fire and Water)
Organization solitary, pair, or gang (3-4)
Hulking beasts of boiling water and vapor, scalding minotaurs are found in ruins near geothermal sources, and on the Planes of Fire and Water. They are notoriously even more hot-tempered than their standard kin.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens